05-08-2012, 07:25 PM
(05-08-2012, 07:00 PM)wcamicase Wrote: OMG yeah it's working now, i'm using 2551Try disabling the option "Enable decoding of indexed textures (using CLUT) in shader", it seems to cause problems with shaders on your hardware:
Thanks :3
But the crashing is still here :/
Here's the log, the game runs at 100%, but its constantly crashing
Code:
Validation failed! - Different sampler types for same sample texture unit in fragment shader.
Shaders do not run correctly on your computer. They have been automatically disabled.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log