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Disgaea 2: Dark Hero Days - ULES01392
#20
Stuck on loading screen.
r1879
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
27453 [Emu] INFO  runtime - Using Compiler
27525 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
27535 [user_main] INFO  compiler - Replacing CodeBlock at 0x08810B40 by Native Code 'strlen'
27538 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880E200-0x0880E2A4 by Native Code 'memset'
27544 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882630C by Native Code 'nop'
27567 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A0828 by Native Code 'nop'
27571 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
27579 [PowerSvcCheckThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=15
27635 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DE20 by Native Code 'memcpy'
27637 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880E200-0x0880E2A4 by Native Code 'memset'
27667 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
27733 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
27734 [user_main] WARN  hle.scePspNpDrm_user - PARTIAL: sceNpDrmSetLicenseeKey (npDrmKeyAddr=0x896c764)
27734 [user_main] INFO  hle.scePspNpDrm_user - NPDRM Encryption key detected: 0xb5c423f4338ec4f07ab8b1c0dfea41aa
27744 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 4001 permissions = 00
27763 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 1 permissions = 00
27771 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.DAT flags = 4001 permissions = 00
27786 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.DAT flags = 1 permissions = 00
27792 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TXPPACK.DAT flags = 4001 permissions = 00
27799 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TXPPACK.DAT flags = 1 permissions = 00
27842 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ANMPACK.DAT flags = 4001 permissions = 00
27858 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ANMPACK.DAT flags = 1 permissions = 00
27898 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT flags = 1 permissions = 00
27911 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT flags = 1 permissions = 00
27957 [user_main] INFO  compiler - Replacing CodeBlock at 0x08829D84 by Native Code 'nop'
27957 [user_main] INFO  compiler - Replacing CodeBlock at 0x08829D8C by Native Code 'nop'
27968 [user_main] INFO  compiler - Replacing CodeSequence at 0x0881F2E8-0x0881F2F4 by Native Code 'bzeroSequence'
27972 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf ok (4088000,512,3)
27988 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
27989 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
27989 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
27997 [user_main] INFO  hle.sceSasCore - __sceSasInit
28004 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_01_US.DAT flags = 4001 permissions = 00
28017 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_02_US.DAT flags = 4001 permissions = 00
28027 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_04_US.DAT flags = 4001 permissions = 00
28045 [user_main] INFO  compiler - Replacing CodeSequence at 0x08917CC8-0x08917CD4 by Native Code 'bzeroSequence'
28048 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_00.EDAT flags = 40004001 permissions = 00
28057 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28064 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_01.EDAT flags = 40004001 permissions = 00
28064 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28071 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_02.EDAT flags = 40004001 permissions = 00
28071 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28078 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_03.EDAT flags = 40004001 permissions = 00
28078 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28085 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_04.EDAT flags = 40004001 permissions = 00
28085 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28092 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_05.EDAT flags = 40004001 permissions = 00
28092 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28098 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_06.EDAT flags = 40004001 permissions = 00
28099 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28107 [user_main] INFO  compiler - Replacing CodeBlock at 0x08829D94 by Native Code 'nop'
28109 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_US.LZS flags = 4001 permissions = 00
28118 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28124 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_US.LZS flags = 1 permissions = 00
28129 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28696 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CUTINPACK.DAT flags = 4001 permissions = 00
28702 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28709 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CUTINPACK.DAT flags = 1 permissions = 00
28714 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29396 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCRIPTPACK.DAT flags = 4001 permissions = 00
29409 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCRIPTPACK.DAT flags = 1 permissions = 00
29414 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29449 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MAPPACK.DAT flags = 4001 permissions = 00
29457 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29464 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MAPPACK.DAT flags = 1 permissions = 00
29470 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29773 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851D88 by Native Code 'nop'
29775 [user_main] INFO  compiler - Replacing CodeBlock at 0x088AD0B0 by Native Code 'nop'
29780 [user_main] INFO  compiler - Splitting _S1_2_8843A1C (3200/3000)
29816 [user_main] INFO  compiler - Replacing CodeSequence at 0x08829B8C-0x08829B98 by Native Code 'bzeroSequence'
29833 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D624-0x0883D630 by Native Code 'bzeroSequence'
29833 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D68C-0x0883D698 by Native Code 'bzeroSequence'
29833 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29835 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D624-0x0883D630 by Native Code 'bzeroSequence'
29836 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D68C-0x0883D698 by Native Code 'bzeroSequence'
29836 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29837 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D68C-0x0883D698 by Native Code 'bzeroSequence'
29837 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29838 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29841 [user_main] INFO  compiler - Replacing CodeBlock at 0x08825F18 by Native Code 'nop'
29850 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851D80 by Native Code 'nop'
30356 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 4001 permissions = 00
30369 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30376 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 1 permissions = 00
30381 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30393 [user_main] INFO  compiler - Replacing CodeSequence at 0x089639C0-0x089639CC by Native Code 'bzeroSequence'
30394 [user_main] INFO  compiler - Replacing CodeSequence at 0x089639DC-0x089639E8 by Native Code 'bzeroSequence'
30397 [user_main] INFO  compiler - Replacing CodeSequence at 0x088ABFBC-0x088ABFD8 by Native Code 'memcpySequence'
30398 [user_main] INFO  compiler - Replacing CodeSequence at 0x08916960-0x0891697C by Native Code 'memcpySequence'
30399 [user_main] INFO  compiler - Replacing CodeSequence at 0x088A8120-0x088A812C by Native Code 'bzeroSequence'
30400 [user_main] INFO  compiler - Replacing CodeSequence at 0x08834158-0x08834164 by Native Code 'bzeroSequence'
30409 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 4001 permissions = 00
30409 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30416 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 1 permissions = 00
30421 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30622 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
30859 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA000/DATA.BIN flags = 1 permissions = 00
30865 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA001/DATA.BIN flags = 1 permissions = 00
30870 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA002/DATA.BIN flags = 1 permissions = 00
30876 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA003/DATA.BIN flags = 1 permissions = 00
30881 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA004/DATA.BIN flags = 1 permissions = 00
30886 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA005/DATA.BIN flags = 1 permissions = 00
30892 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA006/DATA.BIN flags = 1 permissions = 00
30898 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA007/DATA.BIN flags = 1 permissions = 00
30903 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA008/DATA.BIN flags = 1 permissions = 00
30908 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA009/DATA.BIN flags = 1 permissions = 00
30914 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA010/DATA.BIN flags = 1 permissions = 00
30919 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA011/DATA.BIN flags = 1 permissions = 00
30925 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA012/DATA.BIN flags = 1 permissions = 00
30930 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA013/DATA.BIN flags = 1 permissions = 00
30936 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA014/DATA.BIN flags = 1 permissions = 00
31537 [user_main] INFO  compiler - Splitting _S1_2_8878220 (18069/3000)
32178 [user_main] INFO  compiler - Splitting _S1_2_8878220 (18069/2250)
32545 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32556 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32567 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32578 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32589 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32589 [GUI] ERROR ge - Aborting current list processing due to too many errors
32699 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8878220
32772 [user_main] INFO  compiler - Splitting _S1_2_887A9D0 (15540/3000)
33225 [user_main] INFO  compiler - Splitting _S1_2_887A9D0 (15540/2250)
33611 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_887A9D0
33680 [user_main] INFO  compiler - Replacing CodeSequence at 0x088330EC-0x088330F8 by Native Code 'bzeroSequence'
33923 [user_main] INFO  compiler - Splitting _S1_2_8878378 (17983/3000)
34550 [user_main] INFO  compiler - Splitting _S1_2_8878378 (17983/2250)
34956 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
34967 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
34978 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
34989 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
35000 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
35000 [GUI] ERROR ge - Aborting current list processing due to too many errors
35064 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8878378
36161 [user_main] INFO  compiler - Splitting _S1_2_8877E40 (18284/3000)
36789 [user_main] INFO  compiler - Splitting _S1_2_8877E40 (18284/2250)
37175 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37186 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37197 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37208 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37219 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37219 [GUI] ERROR ge - Aborting current list processing due to too many errors
37320 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8877E40
40363 [user_main] INFO  compiler - Splitting _S1_2_8889E28 (5020/3000)
40373 [user_main] INFO  compiler - Replacing CodeSequence at 0x0888AABC-0x0888AAD8 by Native Code 'memcpySequence'
40373 [user_main] INFO  compiler - Replacing CodeSequence at 0x0888AD34-0x0888AD50 by Native Code 'memcpySequence'
40504 [user_main] INFO  compiler - Splitting _S1_2_8878230 (18065/3000)
41114 [user_main] INFO  compiler - Splitting _S1_2_8878230 (18065/2250)
41660 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8878230
41695 [user_main] INFO  compiler - Replacing CodeSequence at 0x0884788C-0x08847898 by Native Code 'bzeroSequence'
41695 [user_main] INFO  compiler - Replacing CodeSequence at 0x088478A8-0x088478B4 by Native Code 'bzeroSequence'
41697 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number -1
41707 [user_main] INFO  compiler - Replacing CodeSequence at 0x08848DF0-0x08848DFC by Native Code 'bzeroSequence'
41709 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
41710 [user_main] INFO  hle.sceMpeg - sceMpegInit
41712 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOV00.PMF flags = 1 permissions = 00
41738 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
41902 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
42436 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
42470 [displayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
42810 [user_main] INFO  hle.sceMpeg - sceMpegFinish
42811 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
42812 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=0) ok
42854 [Atrac3 Play Thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_01_US.DAT flags = 1 permissions = 00
42855 [Atrac3 Play Thread] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
42876 [Atrac3 Play Thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=144, bufferSize=0xc000, fileSize=0xa70ac
42877 [Atrac3 Play Thread] WARN  hle.sceAtrac3plus - PARTIAL: sceAtracGetSecondBufferInfo: atracID = 144, outPos=0x9f83144, outBytes=0x9f83140
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x089A8A20 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac3 Play Thread' ID: 0x008B Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08824804 Stack: 0x09F9F400 - 0x09FB3400 Stack Size: 0x00014000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 1242 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 1557 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac3 Play Thread' ID: 0x008E Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08824804 Stack: 0x09F8B400 - 0x09F9F400 Stack Size: 0x00014000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x21 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 206983322 Exit Code: 0x800201A4
Thread Wait Type: None (delay 16666 us, rest 599 us) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x004D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09F61400 - 0x09F63400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Ss PlayThread' ID: 0x0049 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08823F3C Stack: 0x09F63400 - 0x09F77400 Stack Size: 0x00014000
Thread Run Clocks: 90653466 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 717 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'PowerSvcCheckThread' ID: 0x0013 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08822528 Stack: 0x09FBF400 - 0x09FBFC00 Stack Size: 0x00000800
Thread Run Clocks: 280279 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 6783 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0056 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0050 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09F5F400 - 0x09F61400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MSCheckThread' ID: 0x0017 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x088238E0 Stack: 0x09FBD400 - 0x09FBF400 Stack Size: 0x00002000
Thread Run Clocks: 216682 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 1242 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac3 Play Thread' ID: 0x0091 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08824804 Stack: 0x09F77400 - 0x09F8B400 Stack Size: 0x00014000
Thread Run Clocks: 2046460 Exit Code: 0x800201A4
Thread Wait Type: Io (0x0093) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x005C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x005E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0094 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 360715 Exit Code: 0x800201A2
Thread Wait Type: None (delay 5000 us, rest 1645 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0058 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x005A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FBB400 - 0x09FBD400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0026 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB7400 - 0x09FB9400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0062 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0060 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x006C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09F5D400 - 0x09F5F400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x002C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB5400 - 0x09FB7400 Stack Size: 0x00002000
Thread Run Clocks: 49 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0032 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB9400 - 0x09FBB400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0071 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0038 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB3400 - 0x09FB5400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01849F00 25468672 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00001D00 7424 bytes
[                X                                             XX]
------------------------------------------------------------
Code:
...
156495 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156495 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156496 [Ss PlayThread] DEBUG hle.ThreadManForUser - sceKernelUnlockLwMutex (workAreaAddr=0x89f3920, count=1)
156496 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156496 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156497 [Ss PlayThread] DEBUG hle.sceSasCore - __sceSasGetAllEnvelopeHeights(sasCore=0x089f1780)
156497 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156497 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156498 [Ss PlayThread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x4b name='sceSsSynthesis_Sema' signal=1
156498 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156498 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156499 [Ss PlayThread] DEBUG hle - free buffer 1513094920
156499 [Ss PlayThread] DEBUG hle.sceAudio - doAudioOuput(SoundChannel[3](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x09F4C840)
156500 [Ss PlayThread] DEBUG hle - alSourceQueueBuffer buffer=1513094920, SoundChannel[3](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
156500 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'PowerSvcCheckThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156500 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=13 name:'PowerSvcCheckThread'
156501 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to PowerSvcCheckThread
156501 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=PowerSvcCheckThread
156501 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156501 [PowerSvcCheckThread] DEBUG runtime - Scheduled, restarting...
156502 [PowerSvcCheckThread] DEBUG runtime - syncEmulator immediately=false
156502 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
156503 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'PowerSvcCheckThread' caller:'ThreadManForUser.hleKernelDelayThread'
156503 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156503 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156504 [PowerSvcCheckThread] DEBUG runtime - Switching from Thread PowerSvcCheckThread to Ss PlayThread
156504 [PowerSvcCheckThread] DEBUG runtime - syncThread currentThread=PowerSvcCheckThread, currentRuntimeThread=Ss PlayThread
156505 [PowerSvcCheckThread] DEBUG runtime - Waiting to be scheduled...
156505 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156505 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156506 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
156506 [Ss PlayThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Ss PlayThread' caller:'ThreadManForUser.hleKernelDelayThread'
156506 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
156507 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=94 name:'SceIofileAsync'
156507 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to SceIofileAsync
156508 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=SceIofileAsync
156508 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156508 [SceIofileAsync] DEBUG runtime - Scheduled, restarting...
156508 [SceIofileAsync] DEBUG runtime - syncEmulator immediately=false
156509 [SceIofileAsync] DEBUG hle.IoFileMgrForUser - hleAsyncThread uid=93
156509 [SceIofileAsync] DEBUG hle.IoFileMgrForUser - pspiofilemgr - onContextSwitch waking 91 thread:'Atrac3 Play Thread'
156509 [SceIofileAsync] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelSleepThread'
156510 [SceIofileAsync] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156510 [SceIofileAsync] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156511 [SceIofileAsync] DEBUG runtime - Switching from Thread SceIofileAsync to Ss PlayThread
156511 [SceIofileAsync] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
156511 [SceIofileAsync] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
156512 [SceIofileAsync] DEBUG hle.ThreadManForUser - End of Interrupt
156512 [SceIofileAsync] DEBUG runtime - syncThread currentThread=SceIofileAsync, currentRuntimeThread=Ss PlayThread
156512 [SceIofileAsync] DEBUG runtime - Waiting to be scheduled...
156512 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156513 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156513 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x4b,signal=1,timeout=0x0) callbacks=false
156514 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sceSsSynthesis_Sema' fast check succeeded
156514 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156514 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156515 [Ss PlayThread] DEBUG hle.ThreadManForUser - sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
156515 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelLockLwMutex(uid=48,count=1,timeout_addr=0x0) wait=true,cb=false - 'SceLibsndpPrevExcl' fast check succeeded
156515 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'PowerSvcCheckThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156516 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=13 name:'PowerSvcCheckThread'
156516 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to PowerSvcCheckThread
156517 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=PowerSvcCheckThread
156517 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156517 [PowerSvcCheckThread] DEBUG runtime - Scheduled, restarting...
156518 [PowerSvcCheckThread] DEBUG runtime - syncEmulator immediately=false
156518 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
156518 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'PowerSvcCheckThread' caller:'ThreadManForUser.hleKernelDelayThread'
156519 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156519 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156519 [PowerSvcCheckThread] DEBUG runtime - Switching from Thread PowerSvcCheckThread to Ss PlayThread
156520 [PowerSvcCheckThread] DEBUG runtime - syncThread currentThread=PowerSvcCheckThread, currentRuntimeThread=Ss PlayThread
156520 [PowerSvcCheckThread] DEBUG runtime - Waiting to be scheduled...
156520 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156521 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156521 [Ss PlayThread] DEBUG hle.sceSasCore - __sceSasCore 0x089F1780, out=0x09F4C400
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'Ss PlayThread' caller:'ThreadManForUser.hleKernelDelayThread'
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'Atrac3 Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=91 name:'Atrac3 Play Thread'
156523 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to Atrac3 Play Thread
156523 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Atrac3 Play Thread
156524 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156524 [Atrac3 Play Thread] DEBUG runtime - Scheduled, restarting...
156524 [Atrac3 Play Thread] DEBUG runtime - syncEmulator immediately=false
156525 [Atrac3 Play Thread] DEBUG hle.sceUmdUser - sceUmdGetDriveStat
156525 [Atrac3 Play Thread] DEBUG runtime - syncThread currentThread=Atrac3 Play Thread, currentRuntimeThread=Atrac3 Play Thread
156525 [Atrac3 Play Thread] DEBUG runtime - syncEmulator immediately=false
156526 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - hleIoRead(uid=93,data=0x8ad6ac0,size=0x1000) async=true
156526 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - sceKernelWakeupThread SceUID=94 name:'SceIofileAsync'
156527 [Atrac3 Play Thread] DEBUG runtime - syncThread currentThread=Atrac3 Play Thread, currentRuntimeThread=Atrac3 Play Thread
156527 [Atrac3 Play Thread] DEBUG runtime - syncEmulator immediately=false
156527 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - sceIoWaitAsync redirecting to hleIoWaitAsync
156528 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - hleIoWaitAsync(uid=93,res=0x9f830e8) wait=true callbacks=false
156528 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - hleIoWaitAsync - storing result 0x0
156528 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:true thread:'Atrac3 Play Thread' caller:'IoFileMgrForUser.hleIoWaitAsync'
156529 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
156529 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=94 name:'SceIofileAsync'
156530 [Atrac3 Play Thread] DEBUG runtime - Switching from Thread Atrac3 Play Thread to SceIofileAsync
156530 [Atrac3 Play Thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
156530 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
156531 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - End of Interrupt
156531 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156531 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156532 [Atrac3 Play Thread] DEBUG runtime - Switching from Thread SceIofileAsync to Ss PlayThread
156532 [Atrac3 Play Thread] DEBUG runtime - syncThread currentThread=Atrac3 Play Thread, currentRuntimeThread=Ss PlayThread
156532 [Atrac3 Play Thread] DEBUG runtime - Waiting to be scheduled...
...
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Messages In This Thread
Disgaea 2: Dark Hero Days - ULES01392 - by J_BYYX - 06-20-2010, 08:34 AM
RE: Disgaea 2 Dark Hero Days ULUS10461 Encrypted - by BlackDaemon - 12-04-2010, 05:05 PM
Help with Jpcsp - by Zoerper - 08-10-2012, 08:02 PM

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