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Miami Vice: The Game - USA - ULUS10109
#1
Half-Playable/Playable.

r1881
Load with decrypted boot.bin
Code:
3033 [GUI] INFO  emu - Jpcsp v0.6 1881
3041 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10109
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Miami Viceā„¢ The Game
probably homebrew? false
3047 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3051 [GUI] INFO  emu - Loading global compatibility settings
3052 [GUI] INFO  ge - Only GE Graphics: false
3079 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3079 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3080 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3080 [GUI] INFO  memory - Ignore invalid memory access: false
3081 [GUI] DEBUG emu - No patch file found for this game
3120 [GUI] DEBUG runtime - RuntimeContext.reset
3204 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3218 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3219 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B8C278 - 08B8C278
3246 [GUI] DEBUG memory - PH#1: loading program 08B8C280 - 08B94540 - 08CE576C
3248 [GUI] DEBUG memory - PH alloc consumption 004E176C (mem 0015122C)
3248 [GUI] DEBUG memory - .sbss: clearing section 08B94540 - 08B94544 (len 00000004)
3249 [GUI] DEBUG memory - .bss: clearing section 08B94580 - 08CE576C (len 001511EC)
3250 [GUI] DEBUG memory - .rel.init: relocating 2 entries
3250 [GUI] DEBUG memory - .rel.text: relocating 147044 entries
3287 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
3287 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3287 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
3288 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
3288 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
3288 [GUI] DEBUG memory - .rel.ctors: relocating 142 entries
3288 [GUI] DEBUG memory - .rel.dtors: relocating 90 entries
3289 [GUI] DEBUG memory - .rel.eh_frame: relocating 11016 entries
3295 [GUI] DEBUG memory - .rel.rodata: relocating 28554 entries
3298 [GUI] DEBUG memory - .rel.data: relocating 594 entries
3298 [GUI] DEBUG memory - .rel.gcc_except_table: relocating 2 entries
3299 [GUI] INFO  emu - Found ModuleInfo name:'Asura' version:0101 attr:00000000 gp:08b9c530
3300 [GUI] DEBUG memory - Reserving 0x4E176C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3300 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x4E176C, addr=0x08804000: returns 0x08804000
3302 [GUI] INFO  emu - Found 210 imports from 25 modules
3303 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
3303 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08804488
3303 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3303 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3304 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A98B24
3304 [GUI] INFO  emu - 210 NIDS mapped
3306 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3375 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3375 [GUI] DEBUG runtime - Switching to Thread root
3376 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3411 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3411 [GUI] INFO  ge - OpenGL version: 4.1.0
3412 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3412 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3412 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3418 [GUI] INFO  ge - Using VBO
3419 [GUI] DEBUG ge - bindBuffer 0, 1
3420 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3425 [GUI] DEBUG ge - bindBuffer 0, 2
3425 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3439 [GUI] DEBUG ge - bindBuffer 0, 3
3439 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3447 [GUI] DEBUG ge - bindBuffer 0, 4
3447 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3448 [GUI] DEBUG ge - genTexture
3448 [GUI] DEBUG ge - bindTexture 1
3449 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
3450 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3450 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3450 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3450 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3451 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3451 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3451 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3452 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3452 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3452 [GUI] DEBUG ge - startDisplay
3452 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3453 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3453 [GUI] DEBUG ge - bindTexture 1
3453 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3453 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3454 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3455 [GUI] DEBUG ge - disableFlag GU_BLEND
3455 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3455 [GUI] DEBUG ge - disableFlag GU_FOG
3455 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3456 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3456 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3456 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3456 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3456 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3457 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3457 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3458 [GUI] DEBUG ge - setDepthMask disabled
3458 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3458 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3458 [GUI] DEBUG ge - setFrontFace clockwise
3459 [GUI] DEBUG ge - setBones count=0
3460 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3460 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3460 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3460 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3461 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3461 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3461 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3462 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3462 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3462 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3462 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3463 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3463 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3463 [GUI] DEBUG ge - enableClientState 0
3464 [GUI] DEBUG ge - disableClientState 1
3464 [GUI] DEBUG ge - disableClientState 2
3464 [GUI] DEBUG ge - enableClientState 3
3464 [GUI] DEBUG ge - bindBuffer 0, 4
3465 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3465 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3465 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3466 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3466 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3466 [GUI] DEBUG ge - setTextureFunc func=12
3466 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3466 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3467 [GUI] DEBUG ge - setFrontFace counter-clockwise
3467 [GUI] DEBUG ge - endDirectRendering
3467 [GUI] DEBUG ge - endDisplay
3467 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3492 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3492 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3492 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3493 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3493 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3493 [GUI] DEBUG ge - startDisplay
3493 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3493 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3494 [GUI] DEBUG ge - bindTexture 1
3494 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3494 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3495 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3495 [GUI] DEBUG ge - disableFlag GU_BLEND
3495 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3496 [GUI] DEBUG ge - disableFlag GU_FOG
3496 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3496 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3496 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3496 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3496 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3497 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3497 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3497 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3497 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3497 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3498 [GUI] DEBUG ge - setDepthMask disabled
3498 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3498 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3498 [GUI] DEBUG ge - setFrontFace clockwise
3498 [GUI] DEBUG ge - setBones count=0
3499 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3499 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3499 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3499 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3500 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3500 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3500 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3500 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3501 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3501 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3501 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3501 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3502 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3502 [GUI] DEBUG ge - enableClientState 0
3502 [GUI] DEBUG ge - disableClientState 1
3502 [GUI] DEBUG ge - disableClientState 2
3502 [GUI] DEBUG ge - enableClientState 3
3503 [GUI] DEBUG ge - bindBuffer 0, 4
3503 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3503 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3503 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3503 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3504 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3504 [GUI] DEBUG ge - setTextureFunc func=12
3504 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3504 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3504 [GUI] DEBUG ge - setFrontFace counter-clockwise
3504 [GUI] DEBUG ge - endDirectRendering
3505 [GUI] DEBUG ge - endDisplay
3505 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


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Messages In This Thread
Miami Vice: The Game - USA - ULUS10109 - by BlackDaemon - 12-05-2010, 09:37 PM
RE: ULUS10109 - Miami Vice - by Zekro - 05-03-2013, 12:15 PM
ULUS10109 - Miami Vice - by jame_peng - 05-02-2013, 02:02 PM
RE: ULUS10109 - Miami Vice - by nash67 - 05-03-2013, 12:06 PM

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