12-19-2010, 12:45 PM
(This post was last modified: 12-19-2010, 12:56 PM by BlackDaemon.)
On 7th screenshot game running with "Use shaders" compatibility option.
r1914
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics
r1914
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics
Code:
8258 [Emu] INFO runtime - Using Compiler
8341 [root_6] WARN hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
8352 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3AB04 by Native Code 'strlen'
8352 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3A90C by Native Code 'memset'
8354 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3E604 by Native Code 'nop'
8493 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3AAC0 by Native Code 'strcpy'
8495 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=b
8496 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0 SceUID=c
8522 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
8583 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3AD30 by Native Code 'strncpy'
8589 [user_main] INFO compiler - Replacing CodeBlock at 0x08934A34 by Native Code 'nop'
8637 [user_main] INFO compiler - Replacing CodeBlock at 0x08930904 by Native Code 'nop'
8660 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
8661 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
8661 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
8661 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
8662 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
8665 [user_main] INFO hle.sceSasCore - __sceSasInit(0x08A9D3C0, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
8674 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3A9F8 by Native Code 'strcat'
8675 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LoadingMain.PSP_PTX_MAIN flags = 1 permissions = 00
8844 [user_main] INFO compiler - Replacing CodeBlock at 0x08811248 by Native Code 'nop'
8846 [user_main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/psmf.prx'): module from banlist not loaded
8847 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
8847 [user_main] INFO compiler - Replacing CodeBlock at 0x08928B14 by Native Code 'nop'
8849 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FE.PAK flags = 1 permissions = 00
8860 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3A838 by Native Code 'memcpy'
8899 [user_main] INFO compiler - Replacing CodeSequence at 0x08982148-0x08982158 by Native Code 'memcpySequence'
8899 [user_main] INFO compiler - Replacing CodeSequence at 0x08982180-0x08982190 by Native Code 'memcpySequence'
8900 [user_main] INFO compiler - Replacing CodeSequence at 0x08982198-0x089821A8 by Native Code 'memcpySequence'
8913 [user_main] INFO compiler - Replacing CodeSequence at 0x08982148-0x08982158 by Native Code 'memcpySequence'
8913 [user_main] INFO compiler - Replacing CodeSequence at 0x08982180-0x08982190 by Native Code 'memcpySequence'
8913 [user_main] INFO compiler - Replacing CodeSequence at 0x08982198-0x089821A8 by Native Code 'memcpySequence'
9007 [user_main] INFO compiler - Replacing CodeBlock at 0x08864FA8 by Native Code 'nop'
9010 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4CAE0 by Native Code 'nop'
9010 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4CAE8 by Native Code 'nop'
9011 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4CAF0 by Native Code 'nop'
9209 [user_main] INFO compiler - Replacing CodeBlock at 0x08892A8C by Native Code 'nop'
9214 [user_main] INFO compiler - Replacing CodeBlock at 0x088C17E0 by Native Code 'nop'
9215 [user_main] INFO compiler - Replacing CodeBlock at 0x088C17E8 by Native Code 'nop'
9215 [user_main] INFO compiler - Replacing CodeBlock at 0x088C1858 by Native Code 'nop'
9216 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4AF78 by Native Code 'nop'
16936 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E012C0, mode=11, gameName=UCUS98743, saveName=*, fileName=DATA.BIN
17404 [user_main] INFO compiler - Replacing CodeBlock at 0x08812C5C by Native Code 'nop'
21452 [user_main] INFO hle.sceMpeg - sceMpegInit
21453 [user_main] INFO compiler - Replacing CodeBlock at 0x08A40BE8 by Native Code 'nop'
21455 [user_main] INFO compiler - Replacing CodeBlock at 0x08A40BF0 by Native Code 'nop'
21474 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3ACCC by Native Code 'strncmp'
21480 [user_main] INFO hle.scePsmf - scePsmfSetPsmf (psmf=0x9ffefc0 buffer_addr=0x9b38f00)
21497 [SoundThread] WARN hle.sceAudio - sceAudioSRCOutputBlocking (buf==0): delaying current thread
21598 [user_main] WARN hle.sceAudio - sceAudioSRCOutputBlocking (buf==0): not delaying current thread
21616 [user_main] INFO compiler - Replacing CodeBlock at 0x0897C15C by Native Code 'nop'
21689 [09B39D00] INFO compiler - Replacing CodeBlock at 0x0897E9EC by Native Code 'nop'
21771 [user_main] INFO compiler - Replacing CodeBlock at 0x0893C5EC by Native Code 'nop'
21902 [user_main] INFO hle.sceMpeg - sceMpegFinish
21912 [user_main] WARN hle.sceAudio - sceAudioSRCOutputBlocking (buf==0): not delaying current thread
26183 [user_main] INFO hle.sceMpeg - sceMpegInit
26189 [user_main] INFO hle.scePsmf - scePsmfSetPsmf (psmf=0x9ffefc0 buffer_addr=0x9b38f00)
26200 [SoundThread] WARN hle.sceAudio - sceAudioSRCOutputBlocking (buf==0): delaying current thread
26300 [user_main] WARN hle.sceAudio - sceAudioSRCOutputBlocking (buf==0): not delaying current thread
26548 [user_main] INFO hle.sceMpeg - sceMpegFinish
26558 [user_main] WARN hle.sceAudio - sceAudioSRCOutputBlocking (buf==0): not delaying current thread
26809 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4AF58 by Native Code 'nop'
26811 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4AF88 by Native Code 'nop'
27005 [user_main] INFO compiler - Replacing CodeBlock at 0x088C199C by Native Code 'nop'
27083 [user_main] INFO compiler - Replacing CodeBlock at 0x088C19A4 by Native Code 'nop'
27083 [user_main] INFO compiler - Replacing CodeBlock at 0x088C19AC by Native Code 'nop'
27085 [user_main] WARN hle.scePspNpDrm_user - PARTIAL: sceNpDrmSetLicenseeKey (npDrmKeyAddr=0x9fff5a0)
27086 [user_main] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0x67dfe2397cfab743829f8e9aefdccc73
27086 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:\PSP\GAME\UCUS98743\MSAESPED.EDAT flags = 40000001 permissions = 00
27093 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FE.PAK flags = 1 permissions = 00
27872 [user_main] INFO compiler - Splitting _S1_2_884A61C (3360/3000)
28210 [user_main] INFO compiler - Replacing CodeBlock at 0x088C1AEC by Native Code 'nop'
28210 [user_main] INFO compiler - Replacing CodeBlock at 0x088C1AF4 by Native Code 'nop'
28211 [user_main] INFO compiler - Replacing CodeBlock at 0x088C2018 by Native Code 'nop'
28211 [user_main] INFO compiler - Replacing CodeBlock at 0x08853118 by Native Code 'nop'
28212 [user_main] INFO compiler - Replacing CodeBlock at 0x08835520 by Native Code 'nop'
28212 [user_main] INFO compiler - Replacing CodeBlock at 0x088368CC by Native Code 'nop'
28213 [user_main] INFO compiler - Replacing CodeBlock at 0x0883610C by Native Code 'nop'
28213 [user_main] INFO compiler - Replacing CodeBlock at 0x088336E8 by Native Code 'nop'
28213 [user_main] INFO compiler - Replacing CodeBlock at 0x08838218 by Native Code 'nop'
28214 [user_main] INFO compiler - Replacing CodeBlock at 0x0883A404 by Native Code 'nop'
28214 [user_main] INFO compiler - Replacing CodeBlock at 0x08839DF4 by Native Code 'nop'
28214 [user_main] INFO compiler - Replacing CodeBlock at 0x0884F4C0 by Native Code 'nop'
28215 [user_main] INFO compiler - Replacing CodeBlock at 0x088457F0 by Native Code 'nop'
28219 [user_main] INFO hle.sceMpeg - sceMpegInit
28225 [user_main] INFO hle.scePsmf - scePsmfSetPsmf (psmf=0x9ffefc0 buffer_addr=0x98ae200)
28280 [user_main] WARN hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/MUSIC' not a directory! (could be missing)
28293 [user_main] INFO compiler - Replacing CodeBlock at 0x0885A428 by Native Code 'nop'
28335 [user_main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=69, bufferSize=0x40000, fileSize=0x2dc660
28337 [user_main] INFO hle - Undecodable AT3+ data detected.
29950 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4AF90 by Native Code 'nop'
29959 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4AF80 by Native Code 'nop'
29963 [user_main] INFO compiler - Replacing CodeBlock at 0x08830A64 by Native Code 'nop'
32438 [user_main] INFO compiler - Replacing CodeBlock at 0x08852004 by Native Code 'nop'
33820 [user_main] INFO compiler - Replacing CodeBlock at 0x08A4AF40 by Native Code 'nop'
35137 [user_main] INFO compiler - Replacing CodeBlock at 0x088313A8 by Native Code 'nop'
35176 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E012C0, mode=5, gameName=UCUS98743, saveName=, fileName=DATA.BIN
38869 [user_main] INFO compiler - Replacing CodeBlock at 0x088530C8 by Native Code 'nop'
41695 [user_main] INFO compiler - Replacing CodeBlock at 0x08852DD0 by Native Code 'nop'
41991 [user_main] INFO compiler - Replacing CodeBlock at 0x0883B728 by Native Code 'nop'
43483 [user_main] INFO compiler - Replacing CodeBlock at 0x088305E8 by Native Code 'nop'
43490 [user_main] INFO compiler - Replacing CodeBlock at 0x08831140 by Native Code 'nop'
43556 [user_main] INFO compiler - Replacing CodeBlock at 0x088E3608 by Native Code 'nop'
43647 [user_main] INFO compiler - Replacing CodeBlock at 0x088F522C by Native Code 'nop'
43655 [user_main] INFO compiler - Replacing CodeBlock at 0x088E5C64 by Native Code 'nop'
43746 [user_main] INFO compiler - Replacing CodeBlock at 0x08A3A878 by Native Code 'memmove'
Code:
...
125654 [098AF280] DEBUG hle.ThreadManForUser - Context switching to 'SoundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
125655 [098AF280] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17 name:'SoundThread'
125655 [098AF280] DEBUG runtime - Switching from Thread 098AF280 to SoundThread
125656 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=SoundThread
125656 [098AF280] DEBUG runtime - Waiting to be scheduled...
125656 [SoundThread] DEBUG runtime - Scheduled, restarting...
125657 [SoundThread] DEBUG runtime - syncEmulator immediately=false
125657 [SoundThread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8a9d3c0)
125658 [SoundThread] DEBUG runtime - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
125658 [SoundThread] DEBUG runtime - syncEmulator immediately=false
125659 [SoundThread] DEBUG hle - free buffer 1510687064
125659 [SoundThread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
125659 [SoundThread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AAE700)
125660 [SoundThread] DEBUG hle - alSourceQueueBuffer buffer=1510687064, SoundChannel[8](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
125660 [SoundThread] DEBUG hle.ThreadManForUser - Context switching to '098AF280(Status PSP_THREAD_READY, Wait None)' after reschedule
125661 [SoundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23e name:'098AF280'
125661 [SoundThread] DEBUG runtime - Switching from Thread SoundThread to 098AF280
125661 [SoundThread] DEBUG runtime - syncThread currentThread=SoundThread, currentRuntimeThread=098AF280
125662 [SoundThread] DEBUG runtime - Waiting to be scheduled...
125662 [098AF280] DEBUG runtime - Scheduled, restarting...
125663 [098AF280] DEBUG runtime - syncEmulator immediately=false
125663 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x08979EB4
125663 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x08981E7C
125664 [098AF280] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
125664 [098AF280] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'098AF280' caller:'ThreadManForUser.hleKernelDelayThread'
125665 [098AF280] DEBUG hle.ThreadManForUser - Context switching to 'SoundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
125665 [098AF280] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17 name:'SoundThread'
125665 [098AF280] DEBUG runtime - Switching from Thread 098AF280 to SoundThread
125666 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=SoundThread
125666 [098AF280] DEBUG runtime - Waiting to be scheduled...
125666 [SoundThread] DEBUG runtime - Scheduled, restarting...
125667 [SoundThread] DEBUG runtime - syncEmulator immediately=false
125667 [SoundThread] DEBUG hle.ThreadManForUser - sceKernelPollEventFlag uid=0x19 bits=0x1 wait=0x21 outBits=0x9fffe74
125668 [SoundThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
125668 [SoundThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
125668 [SoundThread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08976F70(0x0000000F,0x098ADB80)
125669 [SoundThread] DEBUG runtime - Start of Callback 0x08976F70
125669 [SoundThread] DEBUG runtime - RuntimeContext.call address=0x0897A0E4, returnAddress=0x08975BAC
125669 [SoundThread] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1ee bitsToSet=0x400
125670 [SoundThread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08975BAC
125670 [SoundThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x17
125671 [SoundThread] DEBUG runtime - End of Callback 0x08976F70
125671 [SoundThread] DEBUG hle.ThreadManForUser - End of Interrupt
125671 [SoundThread] DEBUG hle.ThreadManForUser - Context switching to '098AF280(Status PSP_THREAD_READY, Wait None)' after reschedule
125672 [SoundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23e name:'098AF280'
125672 [SoundThread] DEBUG runtime - Switching from Thread SoundThread to 098AF280
125672 [SoundThread] DEBUG runtime - syncThread currentThread=SoundThread, currentRuntimeThread=098AF280
125673 [SoundThread] DEBUG runtime - Waiting to be scheduled...
125673 [098AF280] DEBUG runtime - Scheduled, restarting...
125674 [098AF280] DEBUG runtime - syncEmulator immediately=false
125674 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x0897A248
125675 [098AF280] DEBUG runtime - RuntimeContext.call address=0x08981850, returnAddress=0x0897A228
125675 [098AF280] DEBUG runtime - RuntimeContext.call address=0x08979E88, returnAddress=0x08981874
125675 [098AF280] DEBUG runtime - RuntimeContext.call address=0x0897A148, returnAddress=0x08979EB4
125676 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x236 addr=0x8cb9a30
125676 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
125677 [098AF280] DEBUG runtime - syncEmulator immediately=false
125677 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x08979EB4
125677 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x08981874
125678 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x0897A228
125678 [098AF280] DEBUG runtime - RuntimeContext.call address=0x08981E18, returnAddress=0x0897A248
125678 [098AF280] DEBUG runtime - RuntimeContext.call address=0x08981818, returnAddress=0x08981E54
125679 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x08981E54
125679 [098AF280] DEBUG runtime - RuntimeContext.call address=0x08979E88, returnAddress=0x08981E7C
125679 [098AF280] DEBUG runtime - RuntimeContext.call address=0x0897A148, returnAddress=0x08979EB4
125680 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x1ee addr=0x8cb9a20
125680 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
125681 [098AF280] DEBUG runtime - syncEmulator immediately=false
125681 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x08979EB4
125681 [098AF280] DEBUG runtime - RuntimeContext.jumpCall returning 0x08981E7C
125682 [098AF280] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
125682 [098AF280] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'098AF280' caller:'ThreadManForUser.hleKernelDelayThread'
125683 [098AF280] DEBUG hle.ThreadManForUser - Context switching to 'SoundThread(Status PSP_THREAD_READY, Wait None)' after reschedule
125683 [098AF280] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17 name:'SoundThread'
125684 [098AF280] DEBUG runtime - Switching from Thread 098AF280 to SoundThread
...
Code:
------------------------------------------------------------
Thread ID - 0x0000023E
Th Name - 098AF280
zr:0x00000000 at:0x00000000 v0:0x00000001 v1:0x00000000
a0:0x000001EE a1:0x08CB9A20 a2:0x00000000 a3:0x0897A148
t0:0x00000001 t1:0x00000000 t2:0x0893BEE4 t3:0x00000000
t4:0x00000000 t5:0x09D2D7B0 t6:0x00000200 t7:0x09D2D4B8
s0:0x08CB9A60 s1:0x098AF280 s2:0x08A7290C s3:0x08A72914
s4:0x08A7290E s5:0x08A7291B s6:0x08A72916 s7:0x08A72914
t8:0x00000000 t9:0x00002F80 k0:0x08CB9B00 k1:0x00000000
gp:0x00000000 sp:0x08CB9A20 fp:0x08A72915 ra:0x0897A16C
0x08000030: 0x0010290C - syscall 0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AF480' ID: 0x0241 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CB7C00 - 0x08CB8C00 Stack Size: 0x00001000
Thread Run Clocks: 12256 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0210) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 108724 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 89100 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundThread' ID: 0x0017 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0892B480 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 1561796 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1015 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x64 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 676323577 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x001A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AF280' ID: 0x023E Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CB8C00 - 0x08CB9C00 Stack Size: 0x00001000
Thread Run Clocks: 5485842 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AED00' ID: 0x022F Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CB9C00 - 0x08CBAC00 Stack Size: 0x00001000
Thread Run Clocks: 29675860 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AEA00' ID: 0x022C Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CBAC00 - 0x08CBBC00 Stack Size: 0x00001000
Thread Run Clocks: 7123437 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x01E6 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x64 Initial Priority: 0x64
Thread Entry: 0x08000040 Stack: 0x08CBBC00 - 0x08CBDC00 Stack Size: 0x00002000
Thread Run Clocks: 88 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'StreamThread' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0892DB30 Stack: 0x08CBFC00 - 0x08CCFC00 Stack Size: 0x00010000
Thread Run Clocks: 79019 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0244) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x01E3 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x64 Initial Priority: 0x64
Thread Entry: 0x08000040 Stack: 0x08CBDC00 - 0x08CBFC00 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 01621C84 23207044 bytes
[XXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 001EE700 2025216 bytes
[ XXXXXX ]
------------------------------------------------------------