(12-28-2010, 01:17 AM)Mlan Wrote: ok, so I got bgm working by decoding the .at3 files manually, the problem is bgm stops after a short time, strange :\ .
The game runs very well though, some parts faster than on my PSP :p .
What revision are you using and are you able to overdive into the enemy w/o any problems (not into ally soldiers)?
Is it possible to allocate more hardware resources to the psp emulator so it can run faster?
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(12-28-2010, 02:50 AM)railmacher Wrote:(12-28-2010, 01:08 AM)tubers Wrote:(12-27-2010, 10:45 PM)Kai3213 Wrote:(12-27-2010, 10:39 PM)nneyzer Wrote: Anyone knows if it's possible to play 3rd birthday with full screen?
quiero jugarlo en pantalla completa.
ayuda
You can resize the screen to fit you monitor but there's no upscaling so it wont look too good.
I tried it but the image becomes "off". I can't see the HUD nor is the camera "centered". It also creates a "silhouette" overlay..
You mean this one? The HUD is resized the way it should be at full screen but the display does not "center" correctly, causing this silhouette image to appear.
I have this problem with r1923, posted this on the first page of this thread, but so far no one has given me a solution yet. I tried mix and match the video configurations but no way to correct it.
Oh.. I see.. Sorry that I can't do anything since I am new here. Goodluck to both of us. I am very satisfied to be able to save and play the game already. But if it's possible to fix the "Overdive into an enemy" issue, I would be so much be gladder.
Is there any way to record JPCSP so I can further explain the problem?
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BTW, I've been getting these messages from the "DOS" window (might it be the Overdive problem?):
Java HotSpot <TM> Client VM warning: CodeCache is full. Compiler has been disabled.
Java HotSpot <TM> Client VM warning: Try increasing the code cache size using -XX:ReserveCocdeCacheSize=
Is there anyway I can alleviate this? Please?
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