yeah audio still has issues, some audio is un-decodable in both himdrender and ffmpeg (like the button press sounds when advancing text)
attached custom log (every option checked besides for ThreadManForUser option to avoid "[CRI Wave out] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex not locked" filling the logs up.)
here the lockup happened in battle when attacking.
it seems every time it gets the random lockup it has this error
attached custom log (every option checked besides for ThreadManForUser option to avoid "[CRI Wave out] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex not locked" filling the logs up.)
here the lockup happened in battle when attacking.
it seems every time it gets the random lockup it has this error
Code:
ERROR ge - GUI - Waiting too long on an END command, aborting the list id=0x8 PSP_GE_LIST_END_REACHED
ERROR ge - GUI - Waiting too long on an END command, aborting the list id=0x8 PSP_GE_LIST_END_REACHED
ERROR ge - GUI - Waiting too long on an END command, aborting the list id=0x8 PSP_GE_LIST_END_REACHED
ERROR ge - GUI - Waiting too long on an END command, aborting the list id=0x8 PSP_GE_LIST_END_REACHED
ERROR ge - GUI - Waiting too long on an END command, aborting the list id=0x8 PSP_GE_LIST_END_REACHED
ERROR ge - GUI - Aborting current list processing due to too many errors
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