01-18-2011, 12:18 PM
Text in Dissidia Final Fantasy and Gran Turismo is messed up starting with r1948, and the problem is a bug/typo in jpcsp.util.Debug class inside the isFontCharNull method. I think line 74 should be:
if(Font.font[index + i] != 0x00) {
Making the above fix restores proper text in the above 2 games and other games also, I'm sure.
if(Font.font[index + i] != 0x00) {
Making the above fix restores proper text in the above 2 games and other games also, I'm sure.