07-19-2012, 05:29 PM
(04-12-2012, 04:32 PM)gerson2002 Wrote: I dont know if we have a post with this game just in case
JPCSP 2452
Video
[x] Use Vertex Cache
[x] Use Shaders (experimental)
[x] Enabling Saving GE screen to textures instead memory
Working at 60 FPS in the battlefield and it drops to 28-30 fps at the party menu like SRW Z
The only problem the BGM music stop after a few minutes or seconds is randomly
any solution for this BGM problem? I got the same problem.
ver 2617
Video:
Use Vertex Cache
Use Shaders
Use geometry Shader for 2D rendering
Enable saving GE screen to textures instead of memory
Enable decoding of indexed textures (using CLUT)
Memory:
Ignore invalid memory access
Media:
Use media engine
Extract media files to TMP folder
Use debug font
Compiler:
Use compiler
Display:
Anti-Aliasing x4