This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 8 Vote(s) - 3.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactics Ogre: Let Us Cling Together - ULUS10565
(04-12-2012, 04:32 PM)gerson2002 Wrote: I dont know if we have a post with this game just in case

JPCSP 2452
Video

[x] Use Vertex Cache
[x] Use Shaders (experimental)
[x] Enabling Saving GE screen to textures instead memory

Working at 60 FPS in the battlefield and it drops to 28-30 fps at the party menu like SRW Z

The only problem the BGM music stop after a few minutes or seconds is randomly

[Image: jpcsp.gif]

any solution for this BGM problem? I got the same problem.

ver 2617
Video:
Use Vertex Cache
Use Shaders
Use geometry Shader for 2D rendering
Enable saving GE screen to textures instead of memory
Enable decoding of indexed textures (using CLUT)

Memory:
Ignore invalid memory access
Media:
Use media engine
Extract media files to TMP folder
Use debug font

Compiler:
Use compiler
Display:
Anti-Aliasing x4
Reply


Messages In This Thread
RE: Tactics Ogre lets us Cling together USA - by ucikz - 07-19-2012, 05:29 PM

Forum Jump:


Users browsing this thread: 17 Guest(s)