07-21-2012, 09:31 PM
(07-21-2012, 07:04 PM)damicore Wrote: Well, here are the three logs without the "ignore invalid memory access" and "ignore unmapped imports" options being on under R2629 x64:Thank you for the logs!
Now, in R2629 x64, and without "ignore invalid memory access" and "ignore unmapped imports" being ticked I got a few errors for the intro cutscene.
I've made a .rar with two logs of this just in case, they're kind of the same until the error is triggered:
These are the glitched dialogue boxes (just loaded the game and talked to a random npc, then closed jpcsp):
And this is a log where I entered the digivize screen (the one with most of the glitched/swapped sprite icons) after loading a game:
I hope this helps in any way.
PS: The errors in the log in R2629 x64 are not present in the R2624 x86 log version of the emulator under the same circumstances (now without the "ignore invalid memory access" and "ignore unmapped imports" options being on), it could be a 64 bit error only.
The rest of the logs seem pretty similar to the ones posted earlier by me in this thread.
Again, if logs with only "software renderer" on under video settings are needed in any way just let me know, I'll get them ASAP.
Currently, I can't find anything special in the files. I'm reviewing the code to try to find out how the glitches (especially the one from intro video where one horizontal line is repeated across the whole screen)...
I will let you know if I need more detailed logs. Just keep going testing this game with new revisions... who knows?
Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log