07-25-2012, 09:01 AM
The problem is still persisting. Anyone have any solutions?
The game went blank at approximately this line:
1559012 at3mem thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
Game crashes at about here:
1588985 user_main ERROR memory read32 - Invalid memory address : 0xFF000004 PC=0881B300
The game went blank at approximately this line:
1559012 at3mem thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
Game crashes at about here:
1588985 user_main ERROR memory read32 - Invalid memory address : 0xFF000004 PC=0881B300