07-26-2012, 11:14 AM
Found the solution. It was posted elsewhere so I really should have tried harder to search for this stuff...
Use these settings in config: User vertex cache, Use shaders (experimental), Enable saving GE screen, Enable decoding of indexed texture, and Disable optimized VertexInfo.
The Enable saving GE screen is necessary during the scene which I mentioned and nothing will show without it added, however it massively lags up any event scene so disable it when possible. You can simply re-enable if an error occurs.
In addition there still are some scenes that seem to crash but all you have to do is click on the Run button a few times. Hope this helps!
Use these settings in config: User vertex cache, Use shaders (experimental), Enable saving GE screen, Enable decoding of indexed texture, and Disable optimized VertexInfo.
The Enable saving GE screen is necessary during the scene which I mentioned and nothing will show without it added, however it massively lags up any event scene so disable it when possible. You can simply re-enable if an error occurs.
In addition there still are some scenes that seem to crash but all you have to do is click on the Run button a few times. Hope this helps!