So nothing has changed in R2644.
I have exported this scene though and "all elements" in it:
Here is, for example, how the icon sprites are located for the menu under the clock in the top right corner on the screen:
They indeed are in a same file and the game is indeed replacing all icons in the same spritesheet with the first one.
I hope this sheds some light on this issue though I think you probably had that already figured out.
Could the game be applying this icons as textures? Because textures are placed the right way throughout every object.
Dialogue boxes are stored into little parts (like the corner outline, the squares in the background of the box, etc) which are probably stretched and set in different opacities/blending modes.
I have exported this scene though and "all elements" in it:
Here is, for example, how the icon sprites are located for the menu under the clock in the top right corner on the screen:
They indeed are in a same file and the game is indeed replacing all icons in the same spritesheet with the first one.
I hope this sheds some light on this issue though I think you probably had that already figured out.
Could the game be applying this icons as textures? Because textures are placed the right way throughout every object.
Dialogue boxes are stored into little parts (like the corner outline, the squares in the background of the box, etc) which are probably stretched and set in different opacities/blending modes.