In catalyst settings, "wait for vertical refresh" is off unless application specifies.
As for emu settings, right now I have:
[x] Use shaders
[x] Disable UBO
[x] Enable saving GE screen to Textures
[x] Enable dynamic shader generation
I've also tried using:
[x] Only GE graphics
[x] Use vertex cache
[x] Enable "Stencil Test"
in addition to the above.
EDIT: Okay, after re-enabling all of those except for the stencil test, I now get 17-30FPS. Still seems a little low, though.
As for emu settings, right now I have:
[x] Use shaders
[x] Disable UBO
[x] Enable saving GE screen to Textures
[x] Enable dynamic shader generation
I've also tried using:
[x] Only GE graphics
[x] Use vertex cache
[x] Enable "Stencil Test"
in addition to the above.
EDIT: Okay, after re-enabling all of those except for the stencil test, I now get 17-30FPS. Still seems a little low, though.