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(07-27-2017, 11:44 AM)ssshadow Wrote: Flickering graphics were fixed already. But it's not in the blog post build. Soon this game will work on master version and every fix will be in one build.
Not being able to run at < 10 fps is a game bug.
i think it must have to do with sprites rendering or snowblind-like rendering? or depth rendering? cause in my laptop i got 7 fps on big spacious place like pyramid? but on room-like i got 18-20 fps.
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rpcs3 0.0.3-5493
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(07-27-2017, 11:44 AM)ssshadow Wrote: Flickering graphics were fixed already. But it's not in the blog post build. Soon this game will work on master version and every fix will be in one build.
Not being able to run at < 10 fps is a game bug.
Is there a revision with the flickering bug fix that is as stable as the version linked in this thread ? Thanks
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lle-gcm will be merged very soon to master, so just wait for it
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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Code: E {rsx::thread} RSX: Invalid framebuffer setup, w=0, h=0
E {rsx::thread} RSX: FBO check failed: 0x8cd6
U {rsx::thread} sys_rsx TODO: sys_rsx_context_attribute(context_id=0x55555555, package_id=0x102, a3=0x1, a4=0x8000010f, a5=0x0, a6=0x0)
U {rsx::thread} sys_rsx TODO: sys_rsx_context_attribute(context_id=0x55555555, package_id=0x103, a3=0x1, a4=0x0, a5=0x0, a6=0x0)
I got these logs over and over when running the game and the game was running with broken background music.
Using OpenGL rendering, i7-2620M CPU and NVIDIA NVS 4200M.
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Older lle-gcm build. If you're using lle-gcm builds, use the latest one from the pull request on GitHub.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
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Now playable on master without any strange hacked builds. OP updated with recommended settings, *read carefully*.
Moving to playable.
[attachment=31462]
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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(08-01-2017, 11:25 PM)ssshadow Wrote: Now playable on master without any strange hacked builds. OP updated with recommended settings, *read carefully*.
Moving to playable. Is it best to just leave SPU delay on the default value? My CPU is AMD FX 6300.
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(08-02-2017, 01:49 PM)BrokenFantasy Wrote: (08-01-2017, 11:25 PM)ssshadow Wrote: Now playable on master without any strange hacked builds. OP updated with recommended settings, *read carefully*.
Moving to playable. Is it best to just leave SPU delay on the default value? My CPU is AMD FX 6300.
No, it's better to try 1-3.
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Awesome work. I can play the game with 30-40 FPS with the settings from the OP and just minor glitches.
I just wanted to know if these errors are anything to worry about:
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(08-03-2017, 03:49 PM)yosuke30 Wrote: Awesome work. I can play the game with 30-40 FPS with the settings from the OP and just minor glitches.
I just wanted to know if these errors are anything to worry about:
if the game breaks the 30 fps cap you are on some strange version. Use the latest from rpcs3.net/download.
But those "errors" mean nothing as long as the game works.
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