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Atelier Totori: The Adventurer of Arland [BLUS30735]
#11
Help, I still in the forest. But, the scene only black. Like this:
[Image: c08d71dc7c104e35b06356c15f9fbc2b.png]

And, if I tick the Loadliblv2.sprx, the other libraries under Load directory can't be ticked/greyed out. Help me.
[Image: 72ee057258964230afc394cf51453ca0.png]

This is my setting:
https://image.prntscr.com/image/9194847f...ca64d1.png

My PC:
Intel i5-3470 @3.2 GHZ
AMD R9 270X 2GB GDDR5
RAM 8GB
Windows 7 64 bit
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#12
Hmm, does it look better in OpenGL or Vulkan?

PPU or SPU Interpreter?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#13
Note the lack of SPU binding options. Thats an outdated build.
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#14
Not only an outdated build but that externals folder has stuff it shouldn't have.
Install firmware as per the quickstart guide.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#15
Latest build, frequent crashes with LLVM + ASMJIT + Automatically load required libraries.

CPU: Intel i7-2600K @3.40GHz
GPU: Geforce GTX 650 Ti
OS: Win7 x64


Attached Files
.rar   RPCS3.rar (Size: 192.96 KB / Downloads: 170)
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#16
It isn't just me, right? My hardware seems to fit the requirements. I even checked Ayesha, as well, and got the same issue with crashing.
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#17
Probably some emulation bug. And it was likely always there, randomly appearing or not due to other unrelated changes.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#18
How do you managed to play this game?
It always freezes when i try to accept or complete quests. Tried both OpenGL and Vulkan using recompiler LLVM and ASMJIT. For firmware settings, i also tried both "load liblv2.sprx only" and auto load LLE.
I am using the build v0.0.3-3-170a95f Alpha. Where did i went wrong?
PC i7-7700K | GeForce GTX 960 | RAM 16GB
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