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10-12-2010, 08:03 PM
(This post was last modified: 10-12-2010, 08:06 PM by Darth1701 .)
(10-12-2010, 07:43 PM) chelsi21 Wrote: could you upload the game thanks
Welcome to PSP Warez, my friend. I will upload the game shortly for you ...
EDIT: Here it is:
Naruto Kizuna Drive
Have fun!
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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(10-12-2010, 07:43 PM) chelsi21 Wrote: could you upload the game thanks
You asked 3 times where to download games illegally , One more time and you will be banned .
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(10-12-2010, 08:20 PM) gilatino Wrote: (10-12-2010, 07:43 PM) chelsi21 Wrote: could you upload the game thanks
You asked 3 times where to download games illegally , One more time and you will be banned .
If you ask me three times is enough already.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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cracked final mind and Naruto Kizuna Drive and here is the
video to prove it
http://www.youtube.com/watch?v=HlHo_zOZlBo
jpcsp 1745 Fullmetal.Alchemist.Yakusoku.no.Hi.he
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Game crashes with audio enabled, "Disable audio threads" compatibility option required.
r1907
Load with decrypted boot.bin
Code:
2152 [GUI] INFO emu - Jpcsp v0.6
2154 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00291
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = ナルト疾風伝 キズナドライブ
USE_USB = 0
probably homebrew? false
2160 [GUI] DEBUG hle - Loading HLE firmware up to version 620
2163 [GUI] INFO emu - Loading global compatibility settings
2164 [GUI] INFO ge - Only GE Graphics: false
2192 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2193 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2193 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2193 [GUI] INFO memory - Ignore invalid memory access: false
2195 [GUI] DEBUG emu - No patch file found for this game
2200 [GUI] DEBUG runtime - RuntimeContext.reset
2287 [GUI] DEBUG hle - Loading HLE firmware up to version 620
2303 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2303 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B0BBDC - 08B0BBDC
2327 [GUI] DEBUG memory - PH#1: loading program 08B0BBE0 - 08B0F978 - 08BD0184
2329 [GUI] DEBUG memory - PH alloc consumption 003CC184 (mem 000C080C)
2329 [GUI] DEBUG memory - .bss: clearing section 08B0F980 - 08BD0184 (len 000C0804)
2330 [GUI] DEBUG memory - .rel.text: relocating 70655 entries
2358 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2358 [GUI] DEBUG memory - .rel.lib.stub: relocating 81 entries
2359 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2359 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2359 [GUI] DEBUG memory - .rel.rodata: relocating 4586 entries
2362 [GUI] DEBUG memory - .rel.data: relocating 6932 entries
2367 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2367 [GUI] DEBUG memory - .rel.cplinit: relocating 154 entries
2367 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
2367 [GUI] DEBUG memory - .rel.linkonce.d: relocating 1289 entries
2369 [GUI] INFO emu - Found ModuleInfo name:'naruto' version:0101 attr:00000000 gp:00000000
2369 [GUI] DEBUG memory - Reserving 0x3CC184 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2369 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3CC184, addr=0x08804000: returns 0x08804000
2371 [GUI] INFO emu - Found 209 imports from 27 modules
2372 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089C92B0
2372 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089C9688
2373 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AEBAA8
2373 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
2373 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2374 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2374 [GUI] INFO emu - 209 NIDS mapped
2376 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2477 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2478 [GUI] DEBUG runtime - Switching to Thread root
2479 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2511 [GUI] INFO ge - Using RenderingEngineLwjgl31
2511 [GUI] INFO ge - OpenGL version: 4.1.0
2511 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2512 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2512 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2531 [GUI] INFO ge - Using VBO
2532 [GUI] DEBUG ge - bindBuffer 0, 1
2532 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2538 [GUI] DEBUG ge - bindBuffer 0, 2
2538 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2551 [GUI] DEBUG ge - bindBuffer 0, 3
2552 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2560 [GUI] DEBUG ge - bindBuffer 0, 4
2560 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2560 [GUI] DEBUG ge - genTexture
2561 [GUI] DEBUG ge - bindTexture 1
2562 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2562 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2563 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2563 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2563 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2564 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2564 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2564 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2564 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2565 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2565 [GUI] DEBUG ge - startDisplay
2565 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2565 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2566 [GUI] DEBUG ge - bindTexture 1
2566 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2566 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2567 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2567 [GUI] DEBUG ge - disableFlag GU_BLEND
2568 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2568 [GUI] DEBUG ge - disableFlag GU_FOG
2568 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2568 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2568 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2569 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2569 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2569 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2569 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2570 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2570 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2570 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2570 [GUI] DEBUG ge - setDepthMask disabled
2570 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2571 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2571 [GUI] DEBUG ge - setFrontFace clockwise
2571 [GUI] DEBUG ge - setBones count=0
2572 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2572 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2573 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2573 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2573 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2574 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2574 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2574 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2574 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2575 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2575 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2575 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2575 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2576 [GUI] DEBUG ge - enableClientState 0
2576 [GUI] DEBUG ge - disableClientState 1
2576 [GUI] DEBUG ge - disableClientState 2
2576 [GUI] DEBUG ge - enableClientState 3
2577 [GUI] DEBUG ge - bindBuffer 0, 4
2577 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2578 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2578 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2578 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2578 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2578 [GUI] DEBUG ge - setTextureFunc func=12
2579 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2579 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2579 [GUI] DEBUG ge - setFrontFace counter-clockwise
2579 [GUI] DEBUG ge - endDirectRendering
2580 [GUI] DEBUG ge - endDisplay
2580 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2601 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2602 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2602 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2602 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2602 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2603 [GUI] DEBUG ge - startDisplay
2603 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2603 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2603 [GUI] DEBUG ge - bindTexture 1
2603 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2604 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2605 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2605 [GUI] DEBUG ge - disableFlag GU_BLEND
2605 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2605 [GUI] DEBUG ge - disableFlag GU_FOG
2605 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2606 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2606 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2606 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2606 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2606 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2606 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2607 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2607 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2607 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2607 [GUI] DEBUG ge - setDepthMask disabled
2607 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2608 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2608 [GUI] DEBUG ge - setFrontFace clockwise
2608 [GUI] DEBUG ge - setBones count=0
2608 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2608 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2609 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2609 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2609 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2610 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2610 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2610 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2610 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2611 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2611 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2611 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2611 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2611 [GUI] DEBUG ge - enableClientState 0
2612 [GUI] DEBUG ge - disableClientState 1
2612 [GUI] DEBUG ge - disableClientState 2
2612 [GUI] DEBUG ge - enableClientState 3
2612 [GUI] DEBUG ge - bindBuffer 0, 4
2612 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2613 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2613 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2613 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2613 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2613 [GUI] DEBUG ge - setTextureFunc func=12
2614 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2614 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2614 [GUI] DEBUG ge - setFrontFace counter-clockwise
2614 [GUI] DEBUG ge - endDirectRendering
2614 [GUI] DEBUG ge - endDisplay
2614 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
2975 [Emu] INFO runtime - Using Compiler
3056 [root_6] WARN hle - Unsupported syscall 20EF SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000
3072 [user_main] INFO compiler - Replacing CodeBlock at 0x08A7C6DC by Native Code 'nop'
3180 [user_main] INFO compiler - Replacing CodeBlock at 0x08A7A000 by Native Code 'memcpy'
3200 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
3203 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0108) PSP_MODULE_UNKNOWN_108
3204 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0108) PSP_MODULE_UNKNOWN_108
3206 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
3206 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
3207 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
3219 [user_main] INFO compiler - Replacing CodeBlock at 0x089F0778 by Native Code 'nop'
3260 [user_main] INFO hle.sceSasCore - __sceSasInit(0x08BCF340, grain=1024, 32, 0, sampleRate=44100)
3299 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pa.bin flags = 1 permissions = 0644
3316 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pa.arc flags = 1 permissions = 0644
3327 [user_main] INFO compiler - Replacing CodeBlock at 0x08A196F0 by Native Code 'nop'
3328 [user_main] INFO compiler - Replacing CodeBlock at 0x08A8440C by Native Code 'nop'
3341 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
3341 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
3342 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
3343 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
3344 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0xc40, threadPri=0x30, adhocIDAddr=0x9fff5f0)
3344 [user_main] INFO hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULJS00291
3345 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8815728, adhocctlHandlerArg=0x8c6a1b0)
3346 [user_main] INFO compiler - Replacing CodeBlock at 0x08A8C70C by Native Code 'nop'
3347 [user_main] INFO compiler - Replacing CodeBlock at 0x08815734 by Native Code 'nop'
3358 [user_main] INFO compiler - Replacing CodeBlock at 0x0882E13C by Native Code 'nop'
3379 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1 SceUID=21
3396 [user_main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx'): module from banlist not loaded
3397 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
3401 [user_main] WARN emu - Encrypted file not supported! (~SCE)
3401 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx') encrypted module not loaded
3402 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
3403 [user_main] INFO compiler - Replacing CodeBlock at 0x08A1C568 by Native Code 'nop'
3424 [user_main] INFO compiler - Replacing CodeBlock at 0x0881573C by Native Code 'nop'
3424 [user_main] INFO compiler - Replacing CodeBlock at 0x08A8C694 by Native Code 'nop'
3425 [user_main] INFO compiler - Replacing CodeBlock at 0x08A8BF70 by Native Code 'nop'
3440 [user_main] INFO compiler - Replacing CodeBlock at 0x08AD284C by Native Code 'nop'
3441 [user_main] INFO compiler - Replacing CodeBlock at 0x08A89BF0 by Native Code 'nop'
3458 [user_main] INFO compiler - Replacing CodeBlock at 0x08A831EC by Native Code 'nop'
3461 [pafile] INFO compiler - Replacing CodeSequence at 0x08A7A494-0x08A7A4C4 by Native Code 'strcmp'
3503 [pafile] INFO compiler - Replacing CodeSequence at 0x08A7016C-0x08A7017C by Native Code 'memcpySequence'
3503 [pafile] INFO compiler - Replacing CodeSequence at 0x08A701A4-0x08A701B4 by Native Code 'memcpySequence'
3504 [pafile] INFO compiler - Replacing CodeSequence at 0x08A701BC-0x08A701CC by Native Code 'memcpySequence'
3510 [pafile] INFO compiler - Replacing CodeSequence at 0x08A7016C-0x08A7017C by Native Code 'memcpySequence'
3510 [pafile] INFO compiler - Replacing CodeSequence at 0x08A701A4-0x08A701B4 by Native Code 'memcpySequence'
3510 [pafile] INFO compiler - Replacing CodeSequence at 0x08A701BC-0x08A701CC by Native Code 'memcpySequence'
3535 [user_main] INFO compiler - Replacing CodeBlock at 0x08A27E68 by Native Code 'nop'
3536 [user_main] INFO compiler - Replacing CodeBlock at 0x0880B648 by Native Code 'nop'
3554 [user_main] INFO compiler - Replacing CodeBlock at 0x08A196E8 by Native Code 'nop'
3746 [user_main] INFO compiler - Replacing CodeBlock at 0x08A84688 by Native Code 'nop'
3790 [user_main] INFO compiler - Replacing CodeBlock at 0x08A06678 by Native Code 'nop'
3816 [user_main] INFO compiler - Replacing CodeBlock at 0x08807614 by Native Code 'nop'
3821 [user_main] INFO compiler - Replacing CodeBlock at 0x08A1C670 by Native Code 'nop'
3836 [user_main] INFO compiler - Replacing CodeBlock at 0x08A1C5C0 by Native Code 'nop'
4058 [user_main] INFO compiler - Replacing CodeBlock at 0x08836788 by Native Code 'nop'
4913 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
4913 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
4913 [user_main] INFO compiler - Replacing CodeBlock at 0x08A79F6C by Native Code 'memcmp'
4914 [user_main] INFO hle.sceMpeg - sceMpegInit
4925 [user_main] INFO hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8e426a0, displayBufferSize=0x300000, playbackThreadPriority=0x1c
4929 [PsmfInit] INFO hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/movie/pa_logo.pmf' PSMF file loaded.
4931 [user_main] INFO compiler - Replacing CodeBlock at 0x08AD2844 by Native Code 'nop'
4951 [user_main] INFO hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
4954 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
4955 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
4955 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
4965 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
4965 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
4972 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
4972 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5023 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5024 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5069 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5070 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5101 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5101 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5144 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5144 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5192 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5192 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5242 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5242 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5255 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
5330 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5330 [PsmfAudioThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
5331 [user_main] ERROR memory - write32 - Invalid memory address : 0xC PC=08A7B4F8
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x08813444 v0:0x08AFE2F0 v1:0x00000000
a0:0x08AFDC98 a1:0x08AFE2E8 a2:0xFFFFFFFC a3:0x00000810
t0:0x08CC5838 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000407 t5:0x08DE6A40 t6:0x08B93600 t7:0x00000010
s0:0x00000003 s1:0x08CCCF40 s2:0x09FFF200 s3:0x08B91C80
s4:0x08B91C80 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x01000000 t9:0x08B11FC8 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFF160 fp:0x00000000 ra:0x08A7B3CC
0x08A7B4F8: 0xAD69000C - sw $t1, 12($t3)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 465 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 405 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0016 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD0D1C Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 143174 Exit Code: 0x800201A4
Thread Wait Type: None Us: 4082 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089C93C4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 3672540 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FB7C00 - 0x09FB9C00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'pafile' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x08AD0D1C Stack: 0x09FAFC00 - 0x09FB7C00 Stack Size: 0x00008000
Thread Run Clocks: 8356346 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0172CDD4 24301012 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000DFD00 916736 bytes
[ X XXXX]
------------------------------------------------------------
Code:
154877 [user_main] ERROR memory - write32 - Invalid memory address : 0x8 PC=08A7B4FC
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x08813444 v0:0x08AFE2F0 v1:0x00000000
a0:0x08AFDC98 a1:0x08AFE2E8 a2:0xFFFFFFFC a3:0x00000810
t0:0x08CC5838 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000407 t5:0x08DE6A40 t6:0x08B93600 t7:0x00000010
s0:0x00000003 s1:0x08CCCF40 s2:0x09FFF200 s3:0x08B91C80
s4:0x08B91C80 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x01000000 t9:0x08B11FC8 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFF160 fp:0x00000000 ra:0x08A7B3CC
0x08A7B4FC: 0xAD2B0008 - sw $t3, 8($t1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 465 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 405 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0016 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD0D1C Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 143174 Exit Code: 0x800201A4
Thread Wait Type: None Us: 4082 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089C93C4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 3672540 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FB7C00 - 0x09FB9C00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'pafile' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x08AD0D1C Stack: 0x09FAFC00 - 0x09FB7C00 Stack Size: 0x00008000
Thread Run Clocks: 8356346 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0172CDD4 24301012 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000DFD00 916736 bytes
[ X XXXX]
------------------------------------------------------------
Code:
207181 [user_main] ERROR memory - write32 - Invalid memory address : 0xC PC=08A7B4F8
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x08813444 v0:0x08AFE2F0 v1:0x08AFE5A8
a0:0x08AFDC98 a1:0x08AFE2E8 a2:0xFFFFFFFC a3:0x00000810
t0:0x08CC5838 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x08AFE2F0 t5:0x08DE6A40 t6:0x08B93600 t7:0x00000010
s0:0x00000003 s1:0x08CCCF40 s2:0x09FFF200 s3:0x08B91C80
s4:0x08B91C80 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x01000000 t9:0x08B11FC8 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFF160 fp:0x00000000 ra:0x08A7B3CC
0x08A7B4F8: 0xAD69000C - sw $t1, 12($t3)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 465 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 405 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0016 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD0D1C Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 143174 Exit Code: 0x800201A4
Thread Wait Type: None Us: 4082 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089C93C4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 3672677 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FB7C00 - 0x09FB9C00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'pafile' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x08AD0D1C Stack: 0x09FAFC00 - 0x09FB7C00 Stack Size: 0x00008000
Thread Run Clocks: 8356346 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0172CDD4 24301012 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000DFD00 916736 bytes
[ X XXXX]
------------------------------------------------------------
Code:
250326 [user_main] ERROR memory - write32 - Invalid memory address : 0x8 PC=08A7B4FC
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0x08813444 v0:0x08AFE2F0 v1:0x08AFE5A8
a0:0x08AFDC98 a1:0x08AFE2E8 a2:0xFFFFFFFC a3:0x00000810
t0:0x08CC5838 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x08AFE2F0 t5:0x08DE6A40 t6:0x08B93600 t7:0x00000010
s0:0x00000003 s1:0x08CCCF40 s2:0x09FFF200 s3:0x08B91C80
s4:0x08B91C80 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x01000000 t9:0x08B11FC8 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFF160 fp:0x00000000 ra:0x08A7B3CC
0x08A7B4FC: 0xAD2B0008 - sw $t3, 8($t1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 465 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 405 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0016 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD0D1C Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 143174 Exit Code: 0x800201A4
Thread Wait Type: None Us: 4082 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089C93C4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 3672677 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FB7C00 - 0x09FB9C00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'pafile' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x08AD0D1C Stack: 0x09FAFC00 - 0x09FB7C00 Stack Size: 0x00008000
Thread Run Clocks: 8356346 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0172CDD4 24301012 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000DFD00 916736 bytes
[ X XXXX]
------------------------------------------------------------
Code:
306270 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
306375 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
306376 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
306376 [user_main] INFO hle.sceMpeg - sceMpegInit
306377 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000000 PC=08000030
306378 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000004 PC=08000030
306378 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000008 PC=08000030
306379 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000000C PC=08000030
306379 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000010 PC=08000030
306379 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000014 PC=08000030
306379 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000018 PC=08000030
306380 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000001C PC=08000030
306381 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000020 PC=08000030
306381 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000024 PC=08000030
306381 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000028 PC=08000030
306381 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000002C PC=08000030
306382 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000030 PC=08000030
306382 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000034 PC=08000030
306383 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000038 PC=08000030
306383 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000003C PC=08000030
306383 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000040 PC=08000030
306383 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000044 PC=08000030
306383 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000048 PC=08000030
306384 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000004C PC=08000030
306384 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000050 PC=08000030
306385 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000054 PC=08000030
306385 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000058 PC=08000030
306386 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000005C PC=08000030
306386 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000060 PC=08000030
306386 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000064 PC=08000030
306386 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000068 PC=08000030
306386 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000006C PC=08000030
306387 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000070 PC=08000030
306387 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000074 PC=08000030
306387 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000078 PC=08000030
306387 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000007C PC=08000030
306387 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000080 PC=08000030
306388 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000084 PC=08000030
306388 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000088 PC=08000030
306388 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000008C PC=08000030
306388 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000090 PC=08000030
306389 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000094 PC=08000030
306389 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000098 PC=08000030
306389 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000009C PC=08000030
306389 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000A0 PC=08000030
306389 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000A4 PC=08000030
306390 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000A8 PC=08000030
306390 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000AC PC=08000030
306390 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000B0 PC=08000030
306392 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000B4 PC=08000030
306392 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000B8 PC=08000030
306393 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000BC PC=08000030
306393 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000C0 PC=08000030
306394 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000C4 PC=08000030
306394 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000C8 PC=08000030
306394 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000CC PC=08000030
306394 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000D0 PC=08000030
306394 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000D4 PC=08000030
306396 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000D8 PC=08000030
306396 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000DC PC=08000030
306396 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000E0 PC=08000030
306396 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000E4 PC=08000030
306397 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000E8 PC=08000030
306397 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000EC PC=08000030
306397 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000F0 PC=08000030
306397 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000F4 PC=08000030
306397 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000F8 PC=08000030
306398 [user_main] ERROR memory - write32 - Invalid memory address : 0x400000FC PC=08000030
306398 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000100 PC=08000030
306398 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000104 PC=08000030
306398 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000108 PC=08000030
306398 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000010C PC=08000030
306399 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000110 PC=08000030
306399 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000114 PC=08000030
306399 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000118 PC=08000030
306399 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000011C PC=08000030
306399 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000120 PC=08000030
306400 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000124 PC=08000030
306400 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000128 PC=08000030
306400 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000012C PC=08000030
306400 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000130 PC=08000030
306400 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000134 PC=08000030
306401 [user_main] ERROR memory - write32 - Invalid memory address : 0x40000138 PC=08000030
306401 [user_main] ERROR memory - write32 - Invalid memory address : 0x4000013C PC=08000030
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name - user_main
zr:0x00000000 at:0xBE2AAA98 v0:0x00000000 v1:0x40000140
a0:0x00000140 a1:0x00000000 a2:0x002FFEC0 a3:0x00000002
t0:0x00000000 t1:0x08E43008 t2:0xFFCFFFF0 t3:0x08B10000
t4:0x08CC5838 t5:0x08AFE2F0 t6:0x1143025F t7:0x80000000
s0:0x08CC57E0 s1:0x08CC53F0 s2:0x08CC54F0 s3:0x00000020
s4:0x00000000 s5:0x00300000 s6:0x00000000 s7:0x00000000
t8:0x00000060 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFF350 fp:0x00000000 ra:0x08A02CDC
0x08000030: 0x0010290C - syscall 0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 522 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 419 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0016 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD0D1C Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 150877 Exit Code: 0x800201A4
Thread Wait Type: None Us: 4078 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089C93C4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 3765335 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FB7C00 - 0x09FB9C00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08AD0D1C Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'pafile' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x08AD0D1C Stack: 0x09FAFC00 - 0x09FB7C00 Stack Size: 0x00008000
Thread Run Clocks: 8357312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0172CDD4 24301012 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000DFD00 916736 bytes
[ X XXXX]
------------------------------------------------------------
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