(09-07-2010, 06:07 PM)MaXiMu Wrote: Actually brocken in the gameplay Crash JRE - Exception access violation
Quote:#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d802ed9, pid=3140, tid=4724
#
# JRE version: 6.0_21-b07
# Java VM: Java HotSpot Client VM (17.0-b17 mixed mode windows-x86 )
# Problematic frame:
# V [jvm.dll+0x2ed9]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#
--------------- T H R E A D ---------------
Current thread (0x004b5800): VMThread [stack: 0x4a690000,0x4a6e0000] [id=4724]
Instructions: (pc=0x6d802ed9)
0x6d802ec9: 00 00 00 c3 cc cc cc 55 8b ec 56 8b 75 08 8b d1
0x6d802ed9: 8b 4e 04 8b c1 c1 f8 02 85 c9 89 4d 08 7f 2c 7d
Stack: [0x4a690000,0x4a6e0000], sp=0x4a6df824, free space=13e4a6df348k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x2ed9]
V [jvm.dll+0x2ecc]
V [jvm.dll+0x2127b]
V [jvm.dll+0x8523b]
V [jvm.dll+0x1b63f6]
V [jvm.dll+0x634b4]
V [jvm.dll+0x62d13]
V [jvm.dll+0x63176]
V [jvm.dll+0x63607]
V [jvm.dll+0xd0ffb]
V [jvm.dll+0x63402]
V [jvm.dll+0xcc1af]
V [jvm.dll+0xa7075]
V [jvm.dll+0xcbb78]
V [jvm.dll+0x8002b]
V [jvm.dll+0x1fd4bb]
V [jvm.dll+0x2002e3]
V [jvm.dll+0x1ff5ce]
V [jvm.dll+0x1ff8f0]
V [jvm.dll+0x1ffce2]
V [jvm.dll+0x185f5c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x13677]
C [ntdll.dll+0x39d42]
C [ntdll.dll+0x39d15]
VM_Operation (0x4b01ef0c): GenCollectForAllocation, mode: safepoint, requested by thread 0x4aba9400
Yes, I can confirm that this also happens in "Sonic Rivals". It seems to be related with the recent graphical handling changes. This crash is produced even with "Only GE graphics" enabled.
03-01-2011, 06:13 PM (This post was last modified: 03-02-2011, 11:08 AM by skyeyes83.)
I think it will be faster now gid because i've tested sonic rivals 2 ULUS and it had the same problem,now it's working at 24 FPS!!!Great work,but when i had played i have had an exception...I will post the log of the exception if it will be usefull for you. Here the two log of the crash,one happened when i opened the umd browser,but it accaded only one time,the second when i'm playing sonic rivals 2 (My version of the game is ULUS10323)... Anyway appear to be very rare crash...
03-03-2011, 11:12 AM (This post was last modified: 03-03-2011, 11:14 AM by NeKit.)
I'm having just a black screen on ATI HD3870x2 with this option, in log:
Quote:Shader info log: Fragment shader failed to compile with the following errors: WARNING: 0:14: warning(#62) enable/warn/disable extension isn't found, extension 'GL_ARB_compatibility' is not supported ERROR: 0:62: error(#202) No matching overloaded function found texture2DProj ERROR: 0:62: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
The game itself seems to run, but can see nothing. Tried on Linux x64 and Windows 7 x64, Catalyst 11.2 drivers.
And detect now if extension GL_ARB_uniform_buffer_object not supported on the driver or using old's drivers (Opengl 3.1 or 3.2) black screen or blue screen but work sound ¿is obligatory for dynamic shaders new option?
Some GPUS not supported this extension Only available 3.1/3.2 on last driver.