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I have only computers available with ATI graphics card. Buggy shaders would be the problem - the emulator is not working at all on two of the computers. JAVA seems to be the problem. The emulator starts but as soon as I click on an UMD in the viewer it simply does nothing.
I'll look at the error messages and will post it here soon.
I have several versions of Ultimate Ghosts'n'Goblins, one encrypted and one decrypted. But it seems it would be better to play it on my PSP at the moment. My plans were to add it to my arcade cabinet...
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How can I copy/paste messages from the JAVA console? Or is the log saved somewhere? I would like to post the error messages.
The 64bit version does not load UMDs at all (error messages like "not found" or so - I'll post as soon as I know how to copy the messages).
The 32bit version crashes right after an UMD is double clicked in the UMD loading dialog (the dialog disappears after double clicking the UMD and then the emulator crashes).
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09-17-2011, 09:03 AM
(This post was last modified: 09-17-2011, 09:05 AM by Clark Kent.)
Here are the error messages in JAVA console as soon as I want to open an UMD:
Running Jpcsp 64bit...
Exception in thread "GUI" java.lang.NullPointerException
at jpcsp.GUI.UmdBrowser$MemStickTableModel.getValueAt(UmdBrowser.java:20
0)
at javax.swing.JTable.getValueAt(Unknown Source)
at jpcsp.GUI.UmdBrowser.<init>(UmdBrowser.java:317)
at jpcsp.MainGUI.openUmdActionPerformed(MainGUI.java:1338)
at jpcsp.MainGUI.access$400(MainGUI.java:114)
at jpcsp.MainGUI$5.actionPerformed(MainGUI.java:363)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
When using the 32bit version of JPCSP as soon as I select "open umd" it crashes at once without any error messages...
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Weird. But I'll test that. I knew JAVA is a not very well design software...
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Unfortunately JPCSP is still not running correctly. I can not load any UMD with the 64bit version (and I copied some games to the JPCSP directory). The 32bit version crashes as soon as I start a game (I can load the UMD but not start it).
Is it possible to remove this crappy JAVA thing and make the emulator Windows native?
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Yes it is possible. Why don't you give it a shot?