This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Persona 5 [BLUS31604]
If I may ask, how do I retain my save file? Every time I download a more recent version of them master build, I seem to lose my save file and I have to repeat progress all over again. I keep one save especially for benchmarking and testing FPS so there's that.
Laptop Specs: (ASUS ROG GL552VW)

15.6" 1920x1080, IPS
Intel i7-6700HQ
GTX 960M 2GB DDR5
500GB HDD
250GB SSD
16GB RAM
Windows 10 64-bit
Reply
(08-13-2017, 09:57 AM)zeromisery00 Wrote: If I may ask, how do I retain my save file? Every time I download a more recent version of them master build, I seem to lose my save file and I have to repeat progress all over again. I keep one save especially for benchmarking and testing FPS so there's that.

You are doing it wrong. Just replace rpcs3.exe in the existing folder.

Save files are in \dev_hdd0\home\00000001\savedata
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
(08-13-2017, 12:00 PM)ssshadow Wrote:
(08-13-2017, 09:57 AM)zeromisery00 Wrote: If I may ask, how do I retain my save file? Every time I download a more recent version of them master build, I seem to lose my save file and I have to repeat progress all over again. I keep one save especially for benchmarking and testing FPS so there's that.

You are doing it wrong. Just replace rpcs3.exe in the existing folder.

Save files are in \dev_hdd0\home\00000001\savedata

Clearly, I am.

So just to be clear, when I download a newer version of the master build, after extracting it, I would only need the "rpcs3.exe" and copy it over the existing folder from the previous builds?

Also, is it just normal for the folder to jump from mere 15 MB to 9 GB for the entire folder size?
Laptop Specs: (ASUS ROG GL552VW)

15.6" 1920x1080, IPS
Intel i7-6700HQ
GTX 960M 2GB DDR5
500GB HDD
250GB SSD
16GB RAM
Windows 10 64-bit
Reply
Strange error:
F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is FFFFFFF6h
(in file c:\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:275)
Log: https://yadi.sk/d/g3CzN3oN3LnXws

UPD.
The devil driver AMD has fallen several times, especially offensive after half an hour of playing with a pair of bosses.
I decided to reinstall the driver.
I7-2600, RX 480 G1 8GB, win10x64
Reply
http://www.emunewz.net/forum/showthread....#pid287985
Recognized to update the AMD drivers 17.7.2 - a terrible mistake. This crappy update, after rolling back on the old driver, I was finally able to play without fear that I could not keep progress until the error.
I7-2600, RX 480 G1 8GB, win10x64
Reply
(08-13-2017, 04:07 PM)zerocold1981 Wrote: Strange error:
F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is FFFFFFF6h
(in file c:\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:275)
Log: https://yadi.sk/d/g3CzN3oN3LnXws

UPD.
The devil driver AMD has fallen several times, especially offensive after half an hour of playing with a pair of bosses.
I decided to reinstall the driver.

Nope I get the same exact error and have an Nvidia card so no is not AMD fault, it just seems to randomly crash after a long while of playing.

F 3:01:06.864037 {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is FFFFFFFEh
(in file c:\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:275)
ยท! 3:01:40.247516 Stopping emulator...

The error points here:

https://github.com/RPCS3/rpcs3/blob/mast...KHelpers.h

memory_block(VkDevice dev, u64 block_sz, uint32_t memory_type_index) : m_device(dev)
{
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
info.allocationSize = block_sz;
info.memoryTypeIndex = memory_type_index;

CHECK_RESULT(vkAllocateMemory(m_device, &info, nullptr, &memory));
}

Maybe there is a memory leak? Attached relevant part of the log

Edit: There seems to be a video card memory leak, the VRAM usage is out of control and slowly keeps growing until it crashes, this is something that did not happen in the beginning and I suspect is related to a new version, I am currently using the last before the Vertex update (second o last), I need to sleep will check this out in more detail on Saturday.

Edit2: this was a driver issue, fixed it... doing a lot of work (damn you nvidia and your shitty drivers) anyway this is back to play great.


Attached Files
.zip   RPCS3.log.009.zip (Size: 25.12 KB / Downloads: 129)
Reply
I'm getting this error when I load the game.

S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x2300b800, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0019792c]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0xce3f20, arg=*0x0)
E {PPU[0x1000015] Thread (UNLOCK Thread) [0x001977f4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x2, statusCb=*0xce3f18, arg=*0x0, options=0x1)
E {PPU[0x1000000] Thread (main_thread) [0x009011a4]} 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [1]
U {PPU[0x1000016] Thread (addContSyncThread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23010f00, flags=0x0, pOpt=*0x0)
Reply
(08-18-2017, 06:11 AM)Sephiriah Wrote: I'm getting this error when I load the game.

S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x2300b800, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0019792c]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0xce3f20, arg=*0x0)
E {PPU[0x1000015] Thread (UNLOCK Thread) [0x001977f4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x2, statusCb=*0xce3f18, arg=*0x0, options=0x1)
E {PPU[0x1000000] Thread (main_thread) [0x009011a4]} 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [1]
U {PPU[0x1000016] Thread (addContSyncThread) [0x012443a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23010f00, flags=0x0, pOpt=*0x0)

There are no errors there. Read: https://github.com/RPCS3/rpcs3/wiki/How-...or-Support
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
Another day, another update video showcasing the improvements

Reply
ssshadow,
Hi, do not know why some builds have this, and some do not?


Attached Files Thumbnail(s)
   
I7-2600, RX 480 G1 8GB, win10x64
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)