This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 8 Vote(s) - 3.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactics Ogre: Let Us Cling Together - ULUS10565
I'm using 64 bits version an still there are plenty of freezes.
Reply
psp 
I dont know if we have a post with this game just in case

JPCSP 2452
Video

[x] Use Vertex Cache
[x] Use Shaders (experimental)
[x] Enabling Saving GE screen to textures instead memory

Working at 60 FPS in the battlefield and it drops to 28-30 fps at the party menu like SRW Z

The only problem the BGM music stop after a few minutes or seconds is randomly

[Image: jpcsp.gif]



Reply
There's a post in the Half Playable section: http://www.emunewz.net/forum/showthread.php?tid=3700
Reply
(04-13-2012, 12:46 AM)Deranzeef Wrote: There's a post in the Half Playable section: http://www.emunewz.net/forum/showthread.php?tid=3700

Ohh I see delete this post please.
Reply
Hello guys, I use

TACTICS OGRE Let Us Cling Together - ULE015000 with jpcsp v0.6 2515 ( the latest one i believe) and when i load the game, the square enix comes up, then the logo thing comes and goes and all i have is a black screen.
heres what i found in the log(there was an infinite loop so i took a snip)

11093 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x18 name='vsync sema' signal=1
11093 [vsync thread] DEBUG runtime - End of Callback 0x08A30F28
11093 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A397C4(0x00000001,0x00000000)
11103 [vsync thread] DEBUG runtime - Start of Callback 0x08A397C4
11104 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x14c bitsToSet=0x1
11104 [vsync thread] DEBUG runtime - End of Callback 0x08A397C4
11104 [vsync thread] DEBUG hle.ThreadManForUser - End of Interrupt
11104 [vsync thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
11104 [vsync thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
11104 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A30F28(0x00000000,0x00000000)
11104 [vsync thread] DEBUG runtime - Start of Callback 0x08A30F28
11114 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x18 name='vsync sema' signal=1
11114 [vsync thread] DEBUG runtime - End of Callback 0x08A30F28
11114 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A397C4(0x00000001,0x00000000)
11114 [vsync thread] DEBUG runtime - Start of Callback 0x08A397C4
11114 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x14c bitsToSet=0x1
11114 [vsync thread] DEBUG runtime - End of Callback 0x08A397C4
11124 [vsync thread] DEBUG hle.ThreadManForUser - End of Interrupt
11124 [vsync thread] DEBUG runtime - syncThread currentThread=vsync thread, currentRuntimeThread=vsync thread
11124 [vsync thread] DEBUG runtime - syncEmulator immediately=false
11124 [vsync thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
11124 [vsync thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
11124 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A30F28(0x00000000,0x00000000)
11124 [vsync thread] DEBUG runtime - Start of Callback 0x08A30F28
11134 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x18 name='vsync sema' signal=1
11134 [vsync thread] DEBUG runtime - End of Callback 0x08A30F28
11134 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A397C4(0x00000001,0x00000000)
11134 [vsync thread] DEBUG runtime - Start of Callback 0x08A397C4
11134 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x14c bitsToSet=0x1
11134 [vsync thread] DEBUG runtime - End of Callback 0x08A397C4
11144 [vsync thread] DEBUG hle.ThreadManForUser - End of Interrupt
11145 [vsync thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
11145 [vsync thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
11145 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A30F28(0x00000000,0x00000000)
11145 [vsync thread] DEBUG runtime - Start of Callback 0x08A30F28
11145 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x18 name='vsync sema' signal=1
11145 [vsync thread] DEBUG runtime - End of Callback 0x08A30F28
11145 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A397C4(0x00000001,0x00000000)
11155 [vsync thread] DEBUG runtime - Start of Callback 0x08A397C4
11155 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x14c bitsToSet=0x1
11155 [vsync thread] DEBUG runtime - End of Callback 0x08A397C4
11155 [vsync thread] DEBUG hle.ThreadManForUser - End of Interrupt
11155 [vsync thread] DEBUG runtime - syncThread currentThread=vsync thread, currentRuntimeThread=vsync thread
11155 [vsync thread] DEBUG runtime - syncEmulator immediately=false
11155 [vsync thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
11165 [vsync thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
11165 [vsync thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A30F28(0x00000000,0x00000000)
11165 [vsync thread] DEBUG runtime - Start of Callback 0x08A30F28
11165 [vsync thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x18 name='vsync sema' signal=1
11165 [vsync thread] DEBUG runtime - End of Callback 0x08A30F28
20033 [taco_thread] INFO compiler - Replacing CodeBlock at 0x089C861C by Native Code 'nop'
20113 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULES01500/APPENDCC.EDAT flags = 40000001 permissions = 00
20215 [taco_thread] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
20304 [taco_thread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1 ok
20466 [taco_thread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x099CDB9C, mode=11(LIST), gameName=ULES01500, saveName=DATA*, fileName=
20542 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
20552 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
20692 [taco_thread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x099CDB9C, mode=11(LIST), gameName=ULES01500, saveName=SUSP*, fileName=
20862 [FileSystem] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3DE9F_size0x995F0 flags = 1 permissions = 00


Reply
If by fully playable you mean everything is working 100%, then no. If you mean the game can be playable at from beginning to end with good fps then yes.
Reply
the post before you is a spambot. check out the signature, only bots keep crap like that in their sigs.
Reply
Spam bots are trying so hard nowadays xD
Processor: AMD Phenom II X4 970 3.7 GHz, GPU: Geforce GTX 550 Ti, Ram: 16 GB, Windows 7 64-bit
Reply
guys i have a problem..... I am in chapter 2 where i have to save Denma´s sis from Ixpan and the old hag so during this mission the game stop and sometimes there is a loading icon keeps spinning (the black screen mention something about the compiler) so what should i do?!
Reply
(04-28-2012, 06:43 AM)haozoudao1988 Wrote: No love for this game? Hundreds of posts for crap games like kingdom hearts and FF and not a single fix for this?

nice try, spambot.

(05-13-2011, 10:16 AM)derry Wrote: No love for this game? Hundreds of posts for crap games like kingdom hearts and FF and not a single fix for this?

lol google, useful even for finding which post a bot copied.
Reply


Forum Jump:


Users browsing this thread: 10 Guest(s)