07-31-2011, 12:52 PM (This post was last modified: 07-31-2011, 02:15 PM by Alex_3d.)
Hi all ! ^^
Please help me !! I'm a big fan of street of rage like, and i love this game on psp, i would like so much this game in full screen on my computer with anisotropic filter.
Game menus work fine ( and the game runs at 60fps ) :
But when the gameplay start i have one graphic bug with Jpcsp :/
Anisotropic filter "cut" characters sprite
Without anisotropic :
With anisotropic filter :
[u]
I have try every option in configutation video, but it solves nothing..
Someone know how solve this problem ?
If that require programming work, i can pay 50$ with paypal the person who fixes this bug
( Sorry if my english is bad, im not a master in english )
My config :
2.2GHz quad-core
Intel Core i7
4GB 1333MHz
750GB 5400-rpm1
Intel HD Graphics 3000
AMD Radeon HD 6750M with 1GB GDDR5
i don't think it's actually possible, since the character sprites are themselves cut up like that and then assembled, so when you apply blur to them each piece is filtered independently, giving those lines.
04-10-2012, 08:45 PM (This post was last modified: 04-11-2012, 01:46 PM by serio.)
r2528 adhoc
it passes the error 0x80000103 now.
the first choice in the adhoc menu'll show the first screenshot. pressing the first option on it is still bugged, it doesn't do anything. second one returns back to previous menu.
the second choice shows the second shot, but i guess i won't know if it works until the first one can create a room for others to join.
r2538
not much change in adhoc, but when closing i got a null pointer exception.
Code:
67985 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------
67985 SceIofileAsync WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68016 idle0 ERROR runtime Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at _S1_2_8000000.s(_S1_2_8000000.java:12)
at _S1_2_8000000.exec(_S1_2_8000000.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:694)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
68032 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68032 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68032 idle0 ERROR runtime Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at _S1_2_8000000.s(_S1_2_8000000.java:12)
at _S1_2_8000000.exec(_S1_2_8000000.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:694)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
68032 idle0 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68094 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68094 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68125 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
68125 idle1 WARN hle.ThreadManForUser checkThreadID not found thread 0x00000028
the last line repeated around 20 times more, including the repeated first number.
the first line of warning happens each time i close the game, though the spam and null pointer doesn't so i dunno if it was just an accident that i got it.
04-28-2012, 12:18 PM (This post was last modified: 04-28-2012, 08:36 PM by serio.)
r2540
adhoc matches work. i went through an entire stage without any desync, both on the same pc though. the client lagged few frames behind the server, but i guess that's normal. fps was around 20 or so.
note, without the --netServerPortShift 100 or --netClientPortShift 100 in the bat the server creation fails instantly like before.
from time to time the sound would completely stop, for some reason java was setting the system wave volume to 0. could be related to running 2 copies of jpcsp at once on the same system, from the same folder (2 bats sharing the same emulator files).
also trying to play a coop game as 2 characters at once in 2 separate windows. lol