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Sonic CD [NPUB30624]
#31
AlexAltea , i seen you fixed this GetMemFromAddr(0x0) previously for cellPngDec.I think should be similar for cellPamfReaderGetNumberOfSpecificStreams .Any though?
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#32
(05-18-2014, 01:07 AM)jacky400 Wrote: okay in-game now but too slow to run the character Smile . It stuck at the cellPamf routine(i skip it).

How did you get this game to work?
Its black screen after new game
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#33
(05-18-2014, 10:00 AM)AlexAltea Wrote:
(05-18-2014, 05:25 AM)jacky400 Wrote: AlexAltea , i seen you fixed this GetMemFromAddr(0x0) previously for cellPngDec.I think should be similar for cellPamfReaderGetNumberOfSpecificStreams .Any though?

It seems cellPamf doesn't check if the pointers are non-zero. We just have to add:

Code:
if (!pSelf.IsGood() || !Memory.IsGoodAddr(pSelf->pAddr))
    return CELL_PAMF_ERROR_INVALID_ARG;

Of course that would only avoid the execution of that function (but the root problem will be still there).

Yeap ,hopefully it is good for this moment .Probably this can give some other games benefit to go further .

If no one beat me , i will do this simple pull .
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#34
Can you merge it please??
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#35
(05-18-2014, 10:48 AM)AlexAltea Wrote: @jacky400: Oh damn, I didn't notice your PR and just pushed: https://github.com/DHrpcs3/rpcs3/commit/...87ef4bc505
Sorry. Wink

Here you have some screenshots from Sonic CD as apology. Big Grin (Screenshots are not mine, heh)

Heehee nice one .

Probably we can officially now move this game to playable ?
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#36
(05-18-2014, 10:54 AM)jacky400 Wrote:
(05-18-2014, 10:48 AM)AlexAltea Wrote: @jacky400: Oh damn, I didn't notice your PR and just pushed: https://github.com/DHrpcs3/rpcs3/commit/...87ef4bc505
Sorry. Wink

Here you have some screenshots from Sonic CD as apology. Big Grin (Screenshots are not mine, heh)

Heehee nice one .

Probably we can officially now move this game to playable ?

There are a number of other issues like no save/load (yet), mostly missing sound, and crap speed. Not really playable IMO, although I guess you can technically play the game from beginning to end on a supercomputer...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#37
Fair enough. One quick question though not related to this game, normally how long it take from loading screen to the title screen in Disgaea 3?
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#38
Recorded small video demo Tongue

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#39
(05-18-2014, 11:26 AM)jacky400 Wrote: Fair enough. One quick question though not related to this game, normally how long it take from loading screen to the title screen in Disgaea 3?

A couple of minutes, haven't measured. Certainly more than 1 minute, but probably less than 10.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#40
We need 20X speed lol
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