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01-10-2016, 01:44 PM
(This post was last modified: 01-11-2016, 01:06 PM by jacky400.)
It is already DX12 .Probably related to my old iMac which uses GT 650M
Meanwhile , i remember this game works previously in OpenGL but require write color buffer so why so slow.
[raven02]
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Played through the first (second) world at 60FPS.
Only noticed a visual glitch on the Puzzle editor. The rest is properly rendered.
Tested on
598c90f
Render: OpenGL
Audio: XAudio2
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
LLE: sre, spurs_jq, rtc, resc, l10n (may work with less).
Log:
NPUB30133.7z (Size: 1.4 MB / Downloads: 135)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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02-14-2017, 05:58 PM
(This post was last modified: 02-14-2017, 05:58 PM by AlexVS.)
This not playable, only ingame. World3 broken for any settings
Intel i3-3240 3.4GHz, GTX 750ti 2GB, RAM 8GB / Windows 10 x64 Pro
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Yeah same for me AlexVS. Not playable.
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(02-22-2017, 06:56 AM)digitaldude Wrote: rpcs3-v0.0.1-2017-02-19-47fdaf69_win64
It's all fixed now! Playable.
Yes, works
Intel i3-3240 3.4GHz, GTX 750ti 2GB, RAM 8GB / Windows 10 x64 Pro