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Ni no Kuni: Wrath of the White Witch [BLES01555]
#51
(07-16-2017, 07:57 PM)ssshadow Wrote: What crashes? Needs a log file.

Would love to but even after it's compressed it goes over the 2MB size limitation for the attachments.
Originally, the log file itself is 200MB+, how shall I proceed ?

But maybe that piece of console attached can help in the meantime, that's when the music stops, then the next action (entering a battle, leaving a battle, changing zone, etc) makes the game hang.


Attached Files
.txt   LOG.txt (Size: 4.33 KB / Downloads: 105)
Reply
#52
Marked the part where infinite loop starts with:
----- INFINITE LOOP STARTS

Sound cuts off a few seconds before that part.

Game loading icon keeps spinning but there's no way to get past it.


Attached Files
.rar   RPCS3.rar (Size: 809.66 KB / Downloads: 150)
Reply
#53
Ah, this is the real error:
Code:
·E 0:00:29.337312 {PPU[0x1000021] Thread (_sys_mixerSurBusReq) [0x00c463b0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.337328 {PPU[0x1000021] Thread (_sys_mixerSurBusReq)} Thread time: 0.000000s (0.000175Gc); Faults: 0 [rsx:0, spu:0];
·E 0:00:29.338298 {PPU[0x1000020] Thread (_sys_MixerChStripMain) [0x00c4d9f0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.338315 {PPU[0x1000020] Thread (_sys_MixerChStripMain)} Thread time: 0.000000s (0.130911Gc); Faults: 0 [rsx:0, spu:0];

Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.

This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#54
(07-17-2017, 08:14 PM)ssshadow Wrote: Ah, this is the real error:
Code:
·E 0:00:29.337312 {PPU[0x1000021] Thread (_sys_mixerSurBusReq) [0x00c463b0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.337328 {PPU[0x1000021] Thread (_sys_mixerSurBusReq)} Thread time: 0.000000s (0.000175Gc); Faults: 0 [rsx:0, spu:0];
·E 0:00:29.338298 {PPU[0x1000020] Thread (_sys_MixerChStripMain) [0x00c4d9f0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.338315 {PPU[0x1000020] Thread (_sys_MixerChStripMain)} Thread time: 0.000000s (0.130911Gc); Faults: 0 [rsx:0, spu:0];

Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.

This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.

Thank you very much for the answer. Will look forward to its resolution. Smile
Reply
#55
Hi I need advice. My game always freezes right after I start a new game. The last line on the log says

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.

Attached is the log file.


Attached Files
.rar   RPCS3.rar (Size: 262.09 KB / Downloads: 139)
Reply
#56
(07-17-2017, 09:43 PM)Arkhana Wrote:
(07-17-2017, 08:14 PM)ssshadow Wrote: Ah, this is the real error:
Code:
·E 0:00:29.337312 {PPU[0x1000021] Thread (_sys_mixerSurBusReq) [0x00c463b0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.337328 {PPU[0x1000021] Thread (_sys_mixerSurBusReq)} Thread time: 0.000000s (0.000175Gc); Faults: 0 [rsx:0, spu:0];
·E 0:00:29.338298 {PPU[0x1000020] Thread (_sys_MixerChStripMain) [0x00c4d9f0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.338315 {PPU[0x1000020] Thread (_sys_MixerChStripMain)} Thread time: 0.000000s (0.130911Gc); Faults: 0 [rsx:0, spu:0];

Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.

This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.

Thank you very much for the answer. Will look forward to its resolution. Smile

I don't know what kind of magic developers used on code but with 0.0.3-5447 I've had like 30+ battles without crash even in the infamous desert area which used to have like 30% crash chance for me. I'll keep "testing" to find out if the crash is still there.
Reply
#57
(07-25-2017, 12:42 PM)jazjaz36 Wrote: Hi I need advice. My game always freezes right after I start a new game. The last line on the log says

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.

Attached is the log file.

I want to bump up my question from the other day as I really need help.
Reply
#58
(07-25-2017, 03:49 PM)Masa Wrote:
(07-17-2017, 09:43 PM)Arkhana Wrote:
(07-17-2017, 08:14 PM)ssshadow Wrote: Ah, this is the real error:
Code:
·E 0:00:29.337312 {PPU[0x1000021] Thread (_sys_mixerSurBusReq) [0x00c463b0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.337328 {PPU[0x1000021] Thread (_sys_mixerSurBusReq)} Thread time: 0.000000s (0.000175Gc); Faults: 0 [rsx:0, spu:0];
·E 0:00:29.338298 {PPU[0x1000020] Thread (_sys_MixerChStripMain) [0x00c4d9f0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.338315 {PPU[0x1000020] Thread (_sys_MixerChStripMain)} Thread time: 0.000000s (0.130911Gc); Faults: 0 [rsx:0, spu:0];

Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.

This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.

Thank you very much for the answer. Will look forward to its resolution. Smile
I don't know what kind of magic developers used on code but with 0.0.3-5447 I've had like 30+ battles without crash even in the infamous desert area which used to have like 30% crash chance for me. I'll keep "testing" to find out if the crash is still there.

It was probably fixed together with Demon's Souls.

(07-27-2017, 05:54 AM)jazjaz36 Wrote:
(07-25-2017, 12:42 PM)jazjaz36 Wrote: Hi I need advice. My game always freezes right after I start a new game. The last line on the log says

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.

Attached is the log file.

I want to bump up my question from the other day as I really need help.

You are using an old version of rpcs3. Download the latest and try again: https://rpcs3.net/download

But it probably wont help because:
Code:
·E 0:08:55.126295 {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
·E 0:08:55.126733 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:55.126907 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:55.126997 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrierNV failed.
·! 0:08:55.127058 {rsx::thread} RSX: 4.3.0 - Build 21.20.16.4542
·! 0:08:55.127094 {rsx::thread} RSX: 4.30 - Build 21.20.16.4542
·! 0:08:55.127129 {rsx::thread} RSX: Intel

Your Intel graphics drivers are buggy. Maybe update those as well, but don't hold your breath...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#59
(07-27-2017, 11:34 AM)ssshadow Wrote:
(07-25-2017, 03:49 PM)Masa Wrote:
(07-17-2017, 09:43 PM)Arkhana Wrote:
(07-17-2017, 08:14 PM)ssshadow Wrote: Ah, this is the real error:
Code:
·E 0:00:29.337312 {PPU[0x1000021] Thread (_sys_mixerSurBusReq) [0x00c463b0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.337328 {PPU[0x1000021] Thread (_sys_mixerSurBusReq)} Thread time: 0.000000s (0.000175Gc); Faults: 0 [rsx:0, spu:0];
·E 0:00:29.338298 {PPU[0x1000020] Thread (_sys_MixerChStripMain) [0x00c4d9f0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.338315 {PPU[0x1000020] Thread (_sys_MixerChStripMain)} Thread time: 0.000000s (0.130911Gc); Faults: 0 [rsx:0, spu:0];

Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.

This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.

Thank you very much for the answer. Will look forward to its resolution. Smile
I don't know what kind of magic developers used on code but with 0.0.3-5447 I've had like 30+ battles without crash even in the infamous desert area which used to have like 30% crash chance for me. I'll keep "testing" to find out if the crash is still there.

It was probably fixed together with Demon's Souls.

(07-27-2017, 05:54 AM)jazjaz36 Wrote:
(07-25-2017, 12:42 PM)jazjaz36 Wrote: Hi I need advice. My game always freezes right after I start a new game. The last line on the log says

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.

Attached is the log file.

I want to bump up my question from the other day as I really need help.

You are using an old version of rpcs3. Download the latest and try again: https://rpcs3.net/download

But it probably wont help because:
Code:
·E 0:08:55.126295 {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
·E 0:08:55.126733 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:55.126907 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:55.126997 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrierNV failed.
·! 0:08:55.127058 {rsx::thread} RSX: 4.3.0 - Build 21.20.16.4542
·! 0:08:55.127094 {rsx::thread} RSX: 4.30 - Build 21.20.16.4542
·! 0:08:55.127129 {rsx::thread} RSX: Intel

Your Intel graphics drivers are buggy. Maybe update those as well, but don't hold your breath...

yeah I did use the newest rpcs3 and it didn't do a thing. you sure that maybe clicking some settings on it won't fix the problem?

and if it does come to the upgrade of intel, how do I do that? Thanks
Reply
#60
What is your CPU? If it is Skylake+ try Vulkan. And of course, update RPCS3. That is an old version.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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