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11-19-2011, 01:35 PM
(This post was last modified: 11-19-2011, 01:37 PM by josef2600.)
come on guys ! any one ?
it looks like have problem whit demos ( movies ) . in most of games its happening .
Intel® Core i7-2600K 3.40GHz T2 3.8GHZ LGA 1155 L3 cache 8 MB
Intel P67 rev. B2 DP67BG Memory Size 8GB 1600 DDR3 Dual
NVIDIA GeForce 8800 GTX EVGA-768MB*4 -384BIT-4*GPUS m share 32768MB
Microsoft Windows 7 SP1 (6.1) Ultimate 64BIT DirectX 11.0
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how to use log.rar
use it for playable game?
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11-23-2011, 12:41 PM
(11-22-2011, 11:51 AM)yochigi Wrote: how to use log.rar
use it for playable game?
YES . I DID . but it still wont work
Intel® Core i7-2600K 3.40GHz T2 3.8GHZ LGA 1155 L3 cache 8 MB
Intel P67 rev. B2 DP67BG Memory Size 8GB 1600 DDR3 Dual
NVIDIA GeForce 8800 GTX EVGA-768MB*4 -384BIT-4*GPUS m share 32768MB
Microsoft Windows 7 SP1 (6.1) Ultimate 64BIT DirectX 11.0
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Hi all.
I'm not have - ULUS10567, but have - ULUS01513
Video test game:
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS Nvidia GeForse GTS 550Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My
video channel emuls test.
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i wonder if there is way to pull fps up to 30. having 10-12 in areas with npcs/mobs isnt fun while having 30 in empty ones)
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(02-13-2012, 07:32 AM)Reitan Wrote: i wonder if there is way to pull fps up to 30. having 10-12 in areas with npcs/mobs isnt fun while having 30 in empty ones)
There is..a new cpu.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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My video card is ATI Radeon HD Mobility 5870. I run this game by jpcsp, when I check use shaders, CG movie is fine but texure in-game is missed, when I uncheck use shaders, texure in-game is fine but CG movie is missed.
Some one helps me, please then I thank you very much.
Sorry for my bad English.
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The 3rd Birthday JPCSP Full Speed on AMD/ATI card
PSP native resolution
*Stuttering and lag caused by Fraps*
Compatible settings:
Video - Use vertex Cache,Use a Geometry Shader for 2d rendering,Disable UBO,Enable VAO,Enable saving GE screen to Textures instead of memory, Enable dynamic shader generation
Memory - Ignore invalid memory access,Ignore unmapped imports
Media - Use Media Engine, Decode audio files with SonicStage
Compiler - Use Compiler(dynarec), Maximum method size = 3000
Crypto - Handle SAVEDATA in crypto mode (for loading certain save files)
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same probs ere can get it to run slowly but havn trouble 2 get it smooth just finished the first 2 n would love to crack on wid dis 1 any feedback would b much appreciated