06-11-2011, 07:43 PM
native fonts?
Patapon 3 - UCUS98751
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06-11-2011, 07:43 PM
native fonts?
06-11-2011, 07:56 PM
i see no option for that
06-11-2011, 08:00 PM
(This post was last modified: 06-11-2011, 08:12 PM by Locke_stormfury.)
Use native fonts from psp. there is an option for that.
in the jcpsp options and probbably no options ticked in video.
06-12-2011, 06:09 AM
i found a use non-native fonts under the media tab, is that it? tried having no options ticked in video. still didnt show any text in silver hoshipon's speech bubbles nor the loading screen tips. i found out that if i didnt tick Only GE Graphics. the game will only be black and white
06-12-2011, 06:55 PM
Thats strange, i have only vertex cache and the same recommended options ticked and its running fine (except for the random super lagdowns and outofmemory permgen and codecache) its probably your system. your graphics card.
And someone help me out here, i want the Bgm of patapon 3 to be played, but unfortunately i accidentally updated my psp to the latest ver. and the jcpsp connector wont work anymore. (from CFW to OFW ver.) i tried the 2nd method from hyakki but it wont work. what does the .oma files do? i converted it with the himdrender and its playing in a media player. anyways, there is a message in the log file saying something about stereo at3+ cant be decoded by external decoder. help me have sound in patapon 3! (or better, share me your TMP folder.) i really appreciate someones help. thanks. (06-12-2011, 06:55 PM)Locke_stormfury Wrote: Thats strange, i have only vertex cache and the same recommended options ticked and its running fine (except for the random super lagdowns and outofmemory permgen and codecache) its probably your system. your graphics card. Well there are 3 options to decode the audio files. You can either decode it manually with a psp, use hyakki's convertie program or use jpcsp to do it on the fly. Jpcsp can decode the auto automatically with the decode with sonic stage option in the media tab of the configurations. The oma. files are the decoded audio files. My advise to use would be clear out all the audio files you have so far in the tmp folder ( so that they don't cause conflict with jpcsp's audio files ) and use the decode with sonic stage option from now on.
06-12-2011, 07:58 PM
Trying it all each, thanks alot for the info sir.
06-12-2011, 11:16 PM
Actually revs is not work compared with r2163 crashes after load save
Code: at jpcsp.Processor.interpretDelayslot(Processor.java:151)
06-27-2011, 10:21 AM
JUST INFO
if this game playable & anyone has tested it, you guys/anyone can post it in JPCSP - Playable Games. and if anyone has posted it then i will delete this thread.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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