08-02-2012, 08:26 PM
Tested with R2665 because of the two VFPU instructions fixed in 2664 but the bugs are still present.
Digimon World Re:Digitize - NPJH50588
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08-02-2012, 08:26 PM
Tested with R2665 because of the two VFPU instructions fixed in 2664 but the bugs are still present.
08-04-2012, 02:13 PM
The same holds true for R2666. Or should I do a debug log again?
08-06-2012, 03:23 AM
can someone help me whenever i try too run this iso i go to clcik run after ive selected this game it automaticaly pauses i spam it and it keeps going back to pause, what do i do?
08-06-2012, 03:53 AM
Downloading the latest jpcsp rev should fix the problem .. But this game is not fully playable yet. Wait for devs to fix it.
08-06-2012, 07:22 PM
whenever i start to load the game i get to the screen where i pick from one of 2 options when i clcik em it sends me back to the one that sas 357kb i cant read what it says, whaat is the problem
(08-06-2012, 07:22 PM)shadowtank754 Wrote: whenever i start to load the game i get to the screen where i pick from one of 2 options when i clcik em it sends me back to the one that sas 357kb i cant read what it says, whaat is the problem As I said earlier in japanese games you use the circle in order to accept, not X. Hit circle in the second option.
08-07-2012, 08:57 PM
Everything still looks the same in r2672 just informing.
I hope this will get fixed one day.
08-09-2012, 10:35 PM
R2689
30 GUI ERROR hle Tried to register a second handler for NID 0x358CA1BB called sceKernelSetCompiledSdkVersion606 464 GUI ERROR hle Tried to register a second handler for NID 0x358CA1BB called sceKernelSetCompiledSdkVersion606 I don't really know what this errors are for, I doubt it has to do with any boogs whatsoever as they appear too early. The amiss sprite icons, stretched intro scene and garbled dialogue boxes are all there. I guess it might be something different than VFPU instructions being handled incorrectly? Do you have any ideas GID? Log for amiss sprite icons: Digimon World ReDigitize - Amiss sprite icons.rar (Size: 5.22 KB / Downloads: 157) The error that the emulator spits for the intro cutscene continues to be of the same nature, if you need me to log it again just ask gid.
08-13-2012, 11:03 PM
I can't even start the game I click Run and it stays on Pause...
08-18-2012, 05:02 PM
Nothing new as of R2687.
I attached an info level log just for the sake of it, but no warns or errors have been displayed. |
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