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Fate Extra - JAP - NPJH50247
#1
Half-Playable, alot memory errors, ingame blinking screen, mostly black screen, with some sounds.

r1728
Load with decrypted boot.bin
Code:
11375 [GUI] INFO  emu - Jpcsp v0.5 1728
11391 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJH50247
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = Fate/EXTRA
USE_USB = 0
probably homebrew? false
11407 [GUI] DEBUG hle - Loading HLE firmware up to version 620
11422 [GUI] INFO  emu - Loading global compatibility settings
11422 [GUI] INFO  ge - Only GE Graphics: false
11485 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
11485 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
11485 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
11485 [GUI] INFO  memory - Ignore invalid memory access: true
11485 [GUI] DEBUG emu - No patch file found for this game
11797 [GUI] DEBUG hle - Loading HLE firmware up to version 620
11844 [GUI] DEBUG emu - Loader: Relocation required (PRX)
11844 [GUI] DEBUG memory - PH#0: loading program 08804000 - 0897B1E8 - 0897B1E8
11891 [GUI] DEBUG memory - PH#1: loading program 0897B1E8 - 0897B898 - 08A70760
11891 [GUI] DEBUG memory - PH alloc consumption 0026C760 (mem 000F4EC8)
11891 [GUI] DEBUG memory - : clearing section 0897B8C0 - 08A70760 (len 000F4EA0)
11891 [GUI] DEBUG memory - PH#2: relocating 49360 entries
11969 [GUI] INFO  emu - Found ModuleInfo name:'FATE_MAIN' version:0101 attr:00000000 gp:00000000
11969 [GUI] DEBUG memory - Reserving 0x26C760 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
11985 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x26C760, addr=0x08804000: returns 0x08804000
11985 [GUI] INFO  emu - Found 187 imports from 21 modules
11985 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08915794
11985 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08915B6C
11985 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089463E4
11985 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
11985 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
12000 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
12000 [GUI] WARN  emu - Failed to map import at 0x08945FA0 [0x1839852A] Module 'Kernel_Library'(attempt 1)
12000 [GUI] INFO  emu - 186 NIDS mapped
12000 [GUI] INFO  emu - 1 remaining unmapped NIDS
12000 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
12016 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
12016 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
12110 [GUI] INFO  ge - OpenGL version: 2.1.2
12141 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: Ignore invalid memory access
Code:
138969 [root] WARN  hle - Unsupported syscall 213b SysMemUserForUser_35669D4C 06020010 09fffe00 00000000
139829 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
139938 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=10
140110 [CriThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.cpk flags = 4001 permissions = 020644
140110 [CriThread] WARN  hle.IoFileMgrForUser - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/data.cpk doesn't use media buffer!
140485 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
140485 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
140485 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
140500 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08a6f940, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
143829 [GUI] WARN  memory - IGNORED: getBuffer - Invalid memory address : 0x0 PC=88000000
143891 [GUI] WARN  memory - IGNORED: getBuffer - Invalid memory address : 0x0 PC=089158A8
143954 [GUI] WARN  memory - IGNORED: getBuffer - Invalid memory address : 0x0 PC=88000000
...


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#2
More screenshots by pedro since he granted me permission to post his screenshots, thanks to him. Smile
Source - here and here.


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#3
hi guys, how you could play the game? I tried many settings but nothing worked, I can not play next on the menu mode select Angry screen appears incomprehensible and i not see what happens in game.

i used jpcsp r1728 and r1730
Reply
#4
When you ingame go to menu screen blinking disappears. (source) At this time no solution for this problem.
Also videos from pedro on YouTube. Smile
Source here and here.
http://www.youtube.com/watch?v=CEboQtf4WgU
http://www.youtube.com/watch?v=zELzjIDfzfA
Reply
#5
Pedro from emu-land.net reports what now game is playable on latest JPCSP SVN. Smile
His video on YouTube
http://www.youtube.com/watch?v=fzEFEEFJeos
Reply
#6
I get low fps in game. (fps:4)

jpcsp r1994
ignore invalid memory acces
use compiler
use media engine
decode audio files with sonic stage

Someone can help me?

Edit: Enable saving GE screen to textures instead of memory
now 24-28 fps
Reply
#7
while doing fate/extra, i cannot hear voice of important characters, what would be wrong with this? is it because my fps is low? [my fps is 30 in normal play] or something else i can do about it?
Reply
#8
tested on Jpcsp r2051.
setting default, enable media engine + decode audio SonicStage + use non-native fonts flash0.
when at event slow.


Attached Files Thumbnail(s)
           

.rar   log.rar (Size: 5.04 KB / Downloads: 152)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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