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10-16-2011, 11:47 PM
(This post was last modified: 10-17-2011, 10:15 PM by Namorax.)
Sorry for digging up this "old" thread, but I need some advice with a few problems.
I'm using the automated JPCSP build 2355 and am currently able to properly emulate the Game. Except for these two problems everything is fine:
-The first is about the non-transparent Geo Panels (same with Move&Target Range):
I read Khift's post and I tried to do the same, but without any success. Just Enabling "Color Mask" and/or "Use Shaders" caused no reaction, and after switching on/off everything I still had no visible changes: the Geopanels are still solid blocks of colors no matter what I do. Could anyone please tell me what I need to do to make them become transparent like they're supposed to be? (or is there an Issue with ATI Graphic cards?)
-The second (and minor) probelm is the already mentioned "Lag" during story sequences:
A character would suddenly need ~10s to load his text (voice or not doesnt matter apparently) at least once during every sequence. Is there anything that I can do?
-Third and last Problem:
After closing the JPCSP I have to delete my Settings.properties file. Otherwise it would refuse to do anything when I try to play again >_>
Manually undoing every change done has no effect, I have to delete the settings or else it just freezes.
EDIT: Meh.... Updating Java and the ATI Drivers just broke the game... I can see "Now Loading", the Intro... and I can hear the Main Menu. The Screen remains totally black. TT_TT
EDIT2: Screen is working again, looks like I'll have to live with solid geopanels until the devs find time to fix this.
If anyone could point me towards some answer I would be thankful.
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02-27-2012, 04:31 PM
(This post was last modified: 02-28-2012, 05:06 PM by Nero1024.)
Fcuk yeah))) Finaly works for me with almost any settings.
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right after i press start game i crash and i got some message
java.lang.ArrayIndexOutOfBoundsException: 0
at org.objectweb.asm.Frame.a(Unknown Source)
at org.objectweb.asm.Frame.a(Unknown Source)
at org.objectweb.asm.MethodWriter.visitMaxs(Unknown Source)
at jpcsp.Allegrex.compiler.CodeBlock.compile(Unknown Source)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(Unknown Source)
at jpcsp.Allegrex.compiler.Compiler.analyse(Unknown Source)
at jpcsp.Allegrex.compiler.Compiler.compile(Unknown Source)
at jpcsp.Allegrex.compiler.Compiler.compile(Unknown Source)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at _S1_3_882E51C.s(_S1_3_882E51C.java:292)
at _S1_3_882A9E8.s(_S1_3_882A9E8.java:36)
at _S1_3_8836060.s(_S1_3_8836060.java:28)
at _S1_3_88290E4.s(_S1_3_88290E4.java:2676)
at _S1_3_881331C.s(_S1_3_881331C.java:536)
at _S1_3_8804114.s(_S1_3_8804114.java:240)
at _S1_3_8804114.exec(_S1_3_8804114.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(Unknown Source)
at jpcsp.Allegrex.compiler.RuntimeThread.run(Unknown Source)
im sorry guys for my poor english cz im indonesian
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Are you using the latest version r2570? The game works fine in the latest version.
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08-10-2012, 08:02 PM
(This post was last modified: 08-10-2012, 08:03 PM by Zoerper.)
Hi, i need help to play Disgaea 2 on Jpcsp 2682. when i select the first stage, the emulator stop working, 0 fps... the game is ok because i can play it on jpcsp 1968 but is very slow, whats the problem with the newest version? or maybe a configuration or only the first stage... im trying to change the datasaves but it doesnt work. i know than my english sucks jkajka, but please help me =)
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using r2705
game is playable now