Just finished this game, saves included.
r1997
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
http://www.youtube.com/watch?v=RT11R591uu0
r1997
Code:
2589 [GUI] INFO emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2590 [GUI] INFO emu - Jpcsp v0.6
2592 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.01
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98737
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 2.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = God of War®: Ghost of Sparta
probably homebrew? false
2598 [GUI] DEBUG hle - Loading HLE firmware up to version 631
2618 [GUI] INFO emu - Loading global compatibility settings
2618 [GUI] INFO ge - Only GE Graphics: false
2619 [GUI] INFO hle.sceMpeg - Media Engine enabled
2658 [GUI] INFO ge - Using Async Vertex Cache
2659 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2659 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2660 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2660 [GUI] INFO memory - Ignore invalid memory access: false
2663 [GUI] DEBUG emu - No patch file found for this game
3025 [GUI] DEBUG hle - Loading HLE firmware up to version 631
3042 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3042 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C3CDB4 - 08C3CDB4
3073 [GUI] DEBUG memory - PH#1: loading program 08C3CDB8 - 08C45980 - 08C5F26C
3075 [GUI] DEBUG memory - PH alloc consumption 0045B26C (mem 000198EC)
3075 [GUI] DEBUG memory - .bss: clearing section 08C45980 - 08C5F26C (len 000198EC)
3076 [GUI] DEBUG memory - .rel.text: relocating 117296 entries
3116 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3117 [GUI] DEBUG memory - .rel.lib.stub: relocating 66 entries
3117 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
3117 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
3117 [GUI] DEBUG memory - .rel.rodata: relocating 2550 entries
3119 [GUI] DEBUG memory - .rel.data: relocating 18748 entries
3127 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
3128 [GUI] DEBUG memory - .rel.cplinit: relocating 182 entries
3128 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
3128 [GUI] DEBUG memory - .rel.linkonce.d: relocating 3869 entries
3130 [GUI] INFO emu - Found ModuleInfo name:'dax' version:0101 attr:00000000 gp:00000000
3130 [GUI] DEBUG memory - Reserving 0x45B26C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3131 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x45B26C, addr=0x08804000: returns 0x08804000
3132 [GUI] INFO emu - Found 206 imports from 22 modules
3133 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804C38
3133 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08805040
3134 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3134 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3134 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08BF76E4
3134 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06030010
3135 [GUI] INFO emu - 206 NIDS mapped
3137 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3138 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3139 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3139 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3139 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3141 [GUI] INFO hle.sceDisplay - Saving GE to Textures
4044 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4045 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4077 [GUI] INFO ge - Using RenderingEngineLwjgl31
4078 [GUI] INFO ge - OpenGL version: 4.1.0
4078 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4078 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
4078 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4084 [GUI] INFO ge - Using VBO
4086 [GUI] INFO ge - Using VAO (Vertex Array Object)
4086 [GUI] INFO ge - Using shaders with Skinning
4087 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4248 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4248 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4250 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4250 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4460 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4460 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4461 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4461 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
http://www.youtube.com/watch?v=RT11R591uu0