Posts: 304
Threads: 12
Joined: Feb 2011
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well are you using OpenGE or no? because with openGE enabled on mine it never goes higher than 30 FPS not even 31 and to me that makes it seem like its limited
Processor: AMD Phenom II X4 970 3.7 GHz, GPU: Geforce GTX 550 Ti, Ram: 16 GB, Windows 7 64-bit
Posts: 105
Threads: 2
Joined: May 2010
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1
When I kill someone at the begining, the game becomes slowdown and makes finally a java heap space (with revision 1997 and I have the ULES version of the game).
Do you know if there is a bug or something missing into the code to avoid this error ?
Posts: 893
Threads: 15
Joined: Nov 2009
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14
Ok, I've fixed a bunch of bugs in the savedata crypto system. Is it any better now in r2006?
Posts: 137
Threads: 5
Joined: May 2010
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1
ur a monster man! nice work with the shader implementation and full screen... i'll try if the games tht were not decryptable are so now
Posts: 105
Threads: 2
Joined: May 2010
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Something is wrong with the rev 2006 :/ I've tried some games, it loads the umd but after there is nothing, games doesn't start ...