03-07-2011, 05:08 PM
(03-07-2011, 01:32 PM)Aredo Wrote: Here it is: http://cid-3971e7d45d4f5366.office.live....st2002.rarGreat job
Though, no big progess for now. I've tried to figure out how to deal with problems spotted by skyeyes83. Setting scaleToCanvas to false in copyTextureToScreen() of GETexture.java somehow changed emulator's behavior in sector 8 of Crisis Core and Dissidia, but I've got a strange black rectangles problem which is also mentioned in http://www.emunewz.net/forum/showthread.php?tid=3816. I'm not sure which part of code should I check for solution. Any suggestions are appreciated.
Simple resolution selection should do the trick, that's especially simple for integer scaling factors.
And I think we may add these changes as an option now if we will be able to update them in the future.
P. S. setScissor() rewriting is probably incorrectly done in this revision since 1024x580 is fractional scaling.
Ultraman: Fighting Evolution 0 works perfect !