09-25-2012, 05:50 AM
(This post was last modified: 09-25-2012, 06:11 AM by vanngoctien.)
Version: Jpcsp 2731
Note: I use an AMD Graphics Card.
Settings:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[x] Use vertex cache
[x] Use shaders (experimental)
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[x] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[x] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[x] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
|Memory|
[x] Ignore invalid memory access (not recommended for test reports, but improves performance)!
[ ] Ignore unmapped imports (not recommended)
|Media|
[x] Use Media Engine
[ ] Extract media files to tmp folder
[x] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flashO fonts)
|Compiler|
[x] Use compiler (dynarec)
[ ] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size
|Crypto|
[x] Extract decrypted EBOOT.BIN files to the TMP folder
[ ] Handle SAVEDATA in crypto mode
[ ] Extract original PGD files to the TMP folder
Video gameplay:
Note: I use an AMD Graphics Card.
Settings:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[x] Use vertex cache
[x] Use shaders (experimental)
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[x] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[x] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[x] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
|Memory|
[x] Ignore invalid memory access (not recommended for test reports, but improves performance)!
[ ] Ignore unmapped imports (not recommended)
|Media|
[x] Use Media Engine
[ ] Extract media files to tmp folder
[x] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flashO fonts)
|Compiler|
[x] Use compiler (dynarec)
[ ] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size
|Crypto|
[x] Extract decrypted EBOOT.BIN files to the TMP folder
[ ] Handle SAVEDATA in crypto mode
[ ] Extract original PGD files to the TMP folder
Video gameplay: