(05-24-2012, 02:31 PM)nash67 Wrote: ok i dumped my flash and put in my fonts and the game starts up now
it goes through the intro then when the game begins the girl starts to talk then after that the emulator pauses and then a heap of errors come up
here is the new log
btw
do you want my fonts to help you out
Interesting that this game actually sees the difference!
It would help me to produce a new log file with the change in the LogSettings.xml so that I can compare both font calls.
Thanks!
the last log i posted has the fonts from my psp and the logs before that have the fonts from jpcsp
06-04-2012, 08:00 PM (This post was last modified: 06-04-2012, 08:34 PM by digiadventures.)
When using original fonts,game is again playable up to to the middle of the second fight,same as it was around revision 24xx.
Using fonts provided with jpcsp,game freezes when trying to start the new game ( this was not the case in older revisions )
I attached the log of the second fight when game freezes,using original psp fonts and added debug option for fonts in logger settings.
Game has never gotten past this poing by any revision or any setting,or any fonts used
( I only started logging when the fight started,if full log is needed I will gladly make it )
Forgot to add,since log is long,game freezes at this point :
488583
r2676
same ol, crashes when dialog is about to popup.
added
"<logger name='hle.IoFileMgrForUser'> <level value='Trace' /> </logger>"
to the log (not sure if it will help, I couldn't figure-out what could be most responsible for the error :))
09-26-2012, 10:44 PM (This post was last modified: 09-26-2012, 10:51 PM by hyakki.)
r2739
The game is no longer crashing on dialog text after the intro and a little further ingame, looks like the new font findings have helped, nice work gid15!
Edit:
After the first battle unfortunately it reverted to its old behavior, dialog text disappeared and froze up, but still definitely a good improvement, it used to always crash after the first dialog text
670606 [user_main] INFO stdout - Error sceFontGetCharInfo: 0xffffffff
Edit2
Added Debug font.
looks like the font handle gets closed sooner in the log, then it tries to re-use an already closed handle
This game is reusing a font handle after closing it. I've improved the compatibility for the creation of font handles in r2742. Could you check if there are any changes?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
This game is reusing a font handle after closing it. I've improved the compatibility for the creation of font handles in r2742. Could you check if there are any changes?
tested with r2747 and things have gotten better!
text is now* working past the battle, and this is the furthest I've ever gotten the game in jpcsp , great work!!
it did eventually crash with this, but this was only one play through, i'll try again without any logging on to see if its any better (I also I couldn't find any other reference to sceFontGetFontInfo 0x80460003 in the log so it could be some new error)