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Tales of The World: Radiant Mythology - ULUS10271
#21
re-test r2731
(same black screen, looks like its stuck in some kind of loop with the audio)
debug log.


Attached Files
.zip   Log_r2731.zip (Size: 550.5 KB / Downloads: 163)
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#22
here is another log using r 2740


Attached Files
.zip   log.html.zip (Size: 571.88 KB / Downloads: 164)
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#23
r2759
added separate debug logs


Attached Files
.zip   Log_r2759(64bit)_Debug-hle.sceAudio.zip (Size: 87.38 KB / Downloads: 188)
.zip   Log_r2759(64bit)_Debug-ThreadManForUser.zip (Size: 68.26 KB / Downloads: 182)
.zip   Log_r2759(64bit)_Debug-hle.sceSasCore.zip (Size: 90.24 KB / Downloads: 170)
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#24
r2788
Trace txt log.


Attached Files
.zip   Log_r2788(64bit).zip (Size: 426.84 KB / Downloads: 142)
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#25
Code:
00:03:21 DEBUG hle.sceGe_user - user_main_b - sceGeListEnQueue(list=0x08D1EB08, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
00:03:21 DEBUG hle.sceGe_user - user_main_b - sceGeListEnQueue returning 0x0
...
00:03:21 DEBUG hle.sceGe_user - user_main_b - sceGeListSync(id=0x0, mode=0)
00:03:21 DEBUG hle.sceGe_user - user_main_b - sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x08D1EB08, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
00:03:21 DEBUG hle.sceGe_user - user_main_b - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x08D1EB08, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
...
00:03:29 DEBUG       ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x08D1EB08, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
00:03:29  INFO       ge - GUI - Emulator paused - cancelling current list id=0
00:03:29 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_CANCEL_DONE, pc=0x08D1EB08, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false], done, waking thread b
...
00:03:31  INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
00:03:31 DEBUG hle.sceGe_user - user_main_b - really waking thread b(NOT A THREAD)
Strange, the thread waiting on the GE list completion is not restarted after the end of the GE list. The line "really waking thread" should come very shortly after "hleGeListSyncDone ... done, waking thread".

EDIT: The issue is that the GE list processing has only started ("executeList") 8 seconds after it has been enqueued (sceGeListEnQueue)... It should start immediately.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#26
I paused it first before exiting the emulator, maybe that had something to do with it,

I tried again without pausing and this time it showed this
Code:
03:27:52 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
03:27:52 DEBUG  runtime - GUI - Deleting Thread user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)
03:27:52 DEBUG controller - user_main_b - Controller Event on Y axis(y): -0.132830
03:27:52 DEBUG  runtime - GUI - Continue Thread user_main_b
03:27:52 DEBUG controller - user_main_b - Controller Event on X axis(x): -0.156268
03:27:52  INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
03:27:52 DEBUG controller - user_main_b - Controller Event on X axis(x): -0.000015
03:27:52 DEBUG  runtime - GUI - RuntimeContext.exit
03:27:52 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
03:27:52 DEBUG  runtime - GUI - Thread user_main_b, State=RUNNABLE
03:27:52 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
03:27:52 DEBUG  runtime - user_main_b - syncEmulator immediately=false
03:27:52 DEBUG  runtime - user_main_b - End of Thread user_main - stopped
03:27:52 DEBUG  runtime - user_main_b - End of Thread user_main - sync
03:27:52 DEBUG  runtime - user_main_b - End of Thread user_main_b
03:27:52 DEBUG  runtime - Emu - End of run
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#27
this game looks like a lost case ? even with all the improvements nothing seen to work on it ,weird that 2 and 3 works
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#28
r2860
Debug log


Attached Files
.zip   Log_r2860(64bit)_INFO.zip (Size: 585.1 KB / Downloads: 181)
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#29
r2914
full debug log from load.


Attached Files
.zip   Log_r2914(64bit)_DEBUG.zip (Size: 703.45 KB / Downloads: 152)
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#30
any updates on this game?
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