10-07-2012, 11:20 AM (This post was last modified: 10-07-2012, 11:22 AM by digiadventures.)
sum2012 my card is 460 gtx,so yeah same company AND using same drivers as Grandork.
What does your patch do,if you dont mind me asking ? I played tactics ogre didnt see any graphic related problems..only freezes and music stops playing.
Good news on the game,seems to going strong after mipmap/fonts/memory errors crash !
Game still seems to have problem with closing font handles too early.
10-08-2012, 02:35 PM (This post was last modified: 10-08-2012, 02:37 PM by digiadventures.)
Here is the proper log of the crash,with debug option for fonts enabled,since I didnt post it before ( only posted info level log )
its 40mb file because of mipmap errors,but can be opened quickly in Google Chrome. IE or firefox either froze trying to open it,or took really long time.
I've checked this sequence on a PSP and surprisingly, it is allowed to call sceFontGetFontInfo on a closed font!
I've added this behavior in r2761. Could you retest?
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(10-09-2012, 07:07 PM)digiadventures Wrote: It fixes all crashes in the game except the one you quoted,after stage 10.
It fixes crashes later on in the game which also had memory errors.
As for this crash,fonts are fixed,its just that sceGetCHARinfo writes up an error.
Maybe you just forgot to include fix for GetCharInfo as well ?
I've tested sceFontGetCharInfo as well, but it was crashing my PSP (power off) when called on a closed font...
What kind of crash do you get in the game? In the log, I see no error (just the stdout output, but it doesn't necessarily mean that the PSP behaves in a different way).
Always include a complete log file at INFO level in your reports. Thanks! How to post a log