the invalid memory access is a big problem, as the game is trying to save its data in a location that only real psps have, is there a way to overcome this problem?
Besides, the game sometimes crash when selecting the option "enable saving GE graphics into textures instead of memory" only, the game will proceed to the actually battle scene and then crash and turn off
Log file of the first error:
java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:136)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
at _S1_2_880E844.s(_S1_2_880E844.java:288)
at _S1_2_8806A54.s(_S1_2_8806A54.java:540)
at _S1_2_880422C.s(_S1_2_880422C.java:284)
at _S1_2_880422C.exec(_S1_2_880422C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:653)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:689)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
Besides, the game sometimes crash when selecting the option "enable saving GE graphics into textures instead of memory" only, the game will proceed to the actually battle scene and then crash and turn off
Log file of the first error:
java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:136)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
at _S1_2_880E844.s(_S1_2_880E844.java:288)
at _S1_2_8806A54.s(_S1_2_8806A54.java:540)
at _S1_2_880422C.s(_S1_2_880422C.java:284)
at _S1_2_880422C.exec(_S1_2_880422C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:653)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:689)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)