09-06-2012, 01:45 PM
Shaun White Snowboarding - ULUS10399
using r2718
nothing but a black screen
here is the info log
using r2718
nothing but a black screen
here is the info log
Shaun White Snowboarding - ULUS10399
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09-06-2012, 01:45 PM
Shaun White Snowboarding - ULUS10399
using r2718 nothing but a black screen here is the info log
To pass error "[Dare::AudioRenderer] WARN hle.sceAudio - doAudioOutput: channel 8 not reserved"
Disable audio threads from start. To display instruction screen http://img24.imageshack.us/img24/3683/noinstruction.png Need enable Only Ge graphics Use vertex cache Use shaders http://img253.imageshack.us/img253/127/i...screen.png http://img534.imageshack.us/img534/9697/ingamept.png (09-06-2012, 01:45 PM)nash67 Wrote: Shaun White Snowboarding - ULUS10399Attach Rev 2718 log and profiler
09-16-2012, 08:15 AM
(09-07-2012, 07:40 PM)sum2012 Wrote: To pass error "[Dare::AudioRenderer] WARN hle.sceAudio - doAudioOutput: channel 8 not reserved"Could you post a log at INFO level after adding the following line to your LogSettings.xml: Code: <logger name='hle.sceAudio'> <level value='debug' /> </logger> Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
09-16-2012, 11:36 AM
Attached
(09-16-2012, 08:15 AM)gid15 Wrote: Could you post a log at INFO level after adding the following line to your LogSettings.xml:
09-17-2012, 05:50 PM
Code: sceAudioOutput2Release redirecting to sceAudioSRCChRelease The WARN "doAudioOutput: channel 8 not reserved" should now be fixed in r2719.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Logger still show "doAudioOutput: channel 8 not reserved"
,but only show once. Now the game not work after "UBISOFT Logo" show http://imageshack.us/a/img849/65/ubisoftlogo.png I attached info + hle.sceAudio 's debug log. (09-17-2012, 05:50 PM)gid15 Wrote: New finding from this log file: sceAudioOutput2OutputBlocking is reserving automatically the SRC channel if it is not reserved.
I find a temp method fix(have sound)
Need enable Only Ge graphics Use vertex cache Use shaders after UBISOFT logo show,press pause,wait 3 seconds,then press run. after screen show "I'll be seeing you my freind" ,press pause,wait 3 seconds, then press run. To @gid15,hope you have idea to fix in coding
Rev2763
Still sit in UBISOFT logo. Still need my hack method to run.
10-11-2012, 08:08 AM
Code: 42664 user_main DEBUG hle.sceAudio hleAudioGetChannelRestLen(8) = 3584 This would explain why pausing Jpcsp for a short time does help: the audio continues to play while pausing and the audio channel gets empty, which then allows the "user_main" thread to go further. I have to check if I can improve the compatibility of the sound buffering in Jpcsp... the difference is that if the sound buffer gets empty on OpenAL, it is producing a small "click" that can be heard when the sound output resumes, while it is not on a real PSP...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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