i re-added it to the blacklist and i noticed the game won't boot if "ignore invalid imports" is disabled but works like before when its enabled (when enabled Dissidia Duodecim 012 booted up and crashes at the same part (loading screen) ).
(btw jpcsp v2038 can't decrypt Duodecims eboot anymore , r2029 could though)
libsuppreacc re-added to blacklist (I wonder if this module has anything to do with the DLC's) , loading umd - info log
ignore invalid imports disabled (game wont boot)
Code:
0 [GUI] INFO emu - Java version: 1.6.0_24 (1.6.0_24-b07)
15 [GUI] INFO emu - Jpcsp v0.6 2038M
15 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJH50377
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 7
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = DISSIDIA duodecim FINAL FANTASY
USE_USB = 0
probably homebrew? false
78 [GUI] INFO emu - Loading global compatibility settings
78 [GUI] INFO ge - Only GE Graphics: false
78 [GUI] INFO hle.sceMpeg - Media Engine enabled
109 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
109 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
109 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
109 [GUI] INFO memory - Ignore invalid memory access: false
265 [GUI] WARN emu - .shstrtab section not found
265 [GUI] INFO emu - Loader: Relocation required (ELF)
265 [GUI] INFO emu - 6.30 firmware version's ELF program detected!
280 [GUI] INFO emu - 6.30 firmware version's ELF sections detected!
280 [GUI] WARN emu - ELF is not PRX, but has no section headers!
280 [GUI] WARN emu - Manually locating ModuleInfo at address: 0x89e2490
280 [GUI] INFO emu - Found ModuleInfo name:'FFSTJP' version:0101 attr:00000000 gp:08b7c3d0
296 [GUI] INFO emu - Found 341 imports from 37 modules
296 [GUI] WARN emu - Failed to map import at 0x089E18E0 [0xA85880D0] Module 'scePower'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1918 [0x3A15CD0A] Module 'sceUtility'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1980 [0x9F313D14] Module 'sceUtility'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1998 [0xD23665F4] Module 'sceUtility'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E19A8 [0xD4C2BD73] Module 'sceUtility'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E28 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E30 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E38 [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E40 [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E48 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E50 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E58 [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E1E60 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E22D8 [0x19884A15] Module 'sceMd5'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E22E0 [0x4876AFFF] Module 'sceMd5'(attempt 1)
296 [GUI] WARN emu - Failed to map import at 0x089E22E8 [0xA30206C2] Module 'sceMd5'(attempt 1)
296 [GUI] INFO emu - 325 NIDS mapped
296 [GUI] INFO emu - 16 remaining unmapped NIDS
296 [GUI] INFO hle.sceDisplay - Saving GE to Textures
358 [GUI] INFO hle - Using the external audio decoder (SonicStage)
610 [GUI] INFO emu - Using unpacked UMD EBOOT.BIN image
610 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
670 [GUI] INFO ge - Using RenderingEngineLwjgl31
670 [GUI] INFO ge - OpenGL version: 3.3.0
670 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
670 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
670 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
680 [GUI] INFO ge - Using VBO
680 [GUI] INFO ge - Using shaders with Skinning
680 [GUI] INFO ge - Using dynamic shaders
680 [GUI] INFO ge - Using Geometry Shader for SPRITES
680 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
680 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
859 [GUI] INFO ge - Using Geometry Shader shader-150.geom
41827 [root] WARN hle - Unsupported syscall 20F2 SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
41878 [ffst_thread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
42131 [ffst_thread] INFO hle.scePower - scePowerRegisterCallback slot=3 SceUID=16
42152 [ffst_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/PACKAGE_INFO.BIN flags = 1 permissions = 00
42174 [ffst_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/PACKAGE.BIN flags = 1 permissions = 00
42195 [ffst_thread] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=0, position=0
42196 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/DATA/MODULE/LIBFONT.PRX'): module from banlist not loaded
42197 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'LIBFONT'
42210 [ffst_thread] INFO hle.sceFont - Found font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
42225 [ffst_thread] INFO hle.sceFont - Opening 'Liberation Sans' - 'Regular'
42229 [ffst_thread] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=0, position=0
42230 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/DATA/MODULE/LIBSUPPREACC.PRX'): module from banlist not loaded
42230 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'LIBSUPPREACC'
42241 [ffst_thread] ERROR hle - Unmapped import @ 0x08804160 - 09b2f87c 00000000 00001330
ignore invalid imports enabled (game will boot)
Code:
0 [GUI] INFO emu - Java version: 1.6.0_24 (1.6.0_24-b07)
0 [GUI] INFO emu - Jpcsp v0.6 2038M
0 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJH50377
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 7
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = DISSIDIA duodecim FINAL FANTASY
USE_USB = 0
probably homebrew? false
16 [GUI] INFO emu - Loading global compatibility settings
16 [GUI] INFO ge - Only GE Graphics: false
16 [GUI] INFO hle.sceMpeg - Media Engine enabled
47 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
47 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
47 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
47 [GUI] INFO memory - Ignore invalid memory access: false
47 [GUI] INFO hle - Ignore Unmapped Imports enabled
234 [GUI] WARN emu - .shstrtab section not found
234 [GUI] INFO emu - Loader: Relocation required (ELF)
234 [GUI] INFO emu - 6.30 firmware version's ELF program detected!
265 [GUI] INFO emu - 6.30 firmware version's ELF sections detected!
265 [GUI] WARN emu - ELF is not PRX, but has no section headers!
265 [GUI] WARN emu - Manually locating ModuleInfo at address: 0x89e2490
265 [GUI] INFO emu - Found ModuleInfo name:'FFSTJP' version:0101 attr:00000000 gp:08b7c3d0
265 [GUI] INFO emu - Found 341 imports from 37 modules
265 [GUI] WARN emu - Failed to map import at 0x089E18E0 [0xA85880D0] Module 'scePower'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E1918 [0x3A15CD0A] Module 'sceUtility'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E1980 [0x9F313D14] Module 'sceUtility'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E1998 [0xD23665F4] Module 'sceUtility'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E19A8 [0xD4C2BD73] Module 'sceUtility'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E1E28 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E1E30 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E1E38 [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
265 [GUI] WARN emu - Failed to map import at 0x089E1E40 [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
281 [GUI] WARN emu - Failed to map import at 0x089E1E48 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
281 [GUI] WARN emu - Failed to map import at 0x089E1E50 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
281 [GUI] WARN emu - Failed to map import at 0x089E1E58 [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
281 [GUI] WARN emu - Failed to map import at 0x089E1E60 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
281 [GUI] WARN emu - Failed to map import at 0x089E22D8 [0x19884A15] Module 'sceMd5'(attempt 1)
281 [GUI] WARN emu - Failed to map import at 0x089E22E0 [0x4876AFFF] Module 'sceMd5'(attempt 1)
281 [GUI] WARN emu - Failed to map import at 0x089E22E8 [0xA30206C2] Module 'sceMd5'(attempt 1)
281 [GUI] INFO emu - 325 NIDS mapped
281 [GUI] INFO emu - 16 remaining unmapped NIDS
281 [GUI] INFO hle.sceDisplay - Saving GE to Textures
343 [GUI] INFO hle - Using the external audio decoder (SonicStage)
597 [GUI] INFO emu - Using unpacked UMD EBOOT.BIN image
597 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
647 [GUI] INFO ge - Using RenderingEngineLwjgl31
647 [GUI] INFO ge - OpenGL version: 3.3.0
647 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
647 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
647 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
657 [GUI] INFO ge - Using VBO
657 [GUI] INFO ge - Using shaders with Skinning
657 [GUI] INFO ge - Using dynamic shaders
657 [GUI] INFO ge - Using Geometry Shader for SPRITES
657 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
657 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
841 [GUI] INFO ge - Using Geometry Shader shader-150.geom
1767 [root] WARN hle - Unsupported syscall 20F2 SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
1840 [ffst_thread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
2091 [ffst_thread] INFO hle.scePower - scePowerRegisterCallback slot=3 SceUID=16
2113 [ffst_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/PACKAGE_INFO.BIN flags = 1 permissions = 00
2137 [ffst_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/PACKAGE.BIN flags = 1 permissions = 00
2159 [ffst_thread] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=0, position=0
2160 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/DATA/MODULE/LIBFONT.PRX'): module from banlist not loaded
2161 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'LIBFONT'
2172 [ffst_thread] INFO hle.sceFont - Found font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2186 [ffst_thread] INFO hle.sceFont - Opening 'Liberation Sans' - 'Regular'
2190 [ffst_thread] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=0, position=0
2191 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/DATA/MODULE/LIBSUPPREACC.PRX'): module from banlist not loaded
2191 [ffst_thread] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'LIBSUPPREACC'
2201 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08804160 - 09b2f87c 00000000 00001330
2202 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08804160 - 089e59b8 00000000 00001330
2204 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08804160 - 089e59b8 089e59b8 00000000
2205 [ffst_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/NPJH50377Data/PARAM.SFO flags = 1 permissions = 00
2213 [ffst_thread] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
2214 [ffst_thread] WARN hle.scePspNpDrm_user - PARTIAL: sceNpDrmSetLicenseeKey (npDrmKeyAddr=0x89e52b6)
2215 [ffst_thread] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0x74b7eaf5ff74ef1c64c85bf969070a3
2217 [ffst_thread] INFO hle.scePower - scePowerRegisterCallback slot=1 SceUID=1c
2217 [ffst_thread] WARN hle.ThreadManForUser - hleKernelRegisterCallback(type=3) ready=true
2251 [ffst_thread] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
2252 [ffst_thread] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
2253 [ffst_thread] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
2257 [ffst_thread] INFO hle.sceSasCore - __sceSasInit(0x09B78800, grain=512, maxVoices=32, outMode=0, sampleRate=44100)
2288 [ffst_thread] INFO hle.scePower - scePowerRegisterCallback slot=4 SceUID=22
2289 [ffst_thread] WARN hle.ThreadManForUser - hleKernelRegisterCallback(type=3) ready=true
2388 [ffst_thread] INFO hle.scePower - scePowerRegisterCallback slot=0 SceUID=25
2389 [ffst_thread] WARN hle.ThreadManForUser - hleKernelRegisterCallback(type=3) ready=true
2424 [ffst_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/OVL_MENU_APP.ELF flags = 1 permissions = 00
2436 [ffst_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/OVL_MENU_APP.ELF flags = 1 permissions = 00
2576 [GUI] INFO ge - Using Geometry Shader shader-150.geom
2617 [ffst_thread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08BC23A8, mode=11, gameName=NPJH50377, saveName=GameData*, fileName=DISSIDIA.BIN
2763 [ffst_thread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08BC23A8, mode=8, gameName=NPJH50377, saveName=GameData*, fileName=DISSIDIA.BIN
3006 [ffst_thread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x095E337C, mode=11, gameName=NPJH50377, saveName=GameData*, fileName=DISSIDIA.BIN
3212 [ffst_thread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x095E337C, mode=0, gameName=NPJH50377, saveName=GameData00, fileName=DISSIDIA.BIN
3558 [ffst_thread] INFO hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message '本ゲームはオートセーブ機能に対応しています。
オートセーブを行っている間はMemory Stick™アクセスランプが点滅しますので、記録メディアを抜いたり、本体の電源を切ったりしないで下さい。'
options 0x000000A3
buttonPressed 0x00000000
3604 [GUI] INFO ge - Using Geometry Shader shader-150.geom
5766 [GUI] INFO ge - Using Geometry Shader shader-150.geom
5798 [GUI] INFO ge - Using Geometry Shader shader-150.geom
the unmodified revision of 2038 will bootup regardless of the ignore invalid import setting,
so basically if the module is re-added to the ban list you would just need to enable ignore invalid imports to make the game startup, but since it still can't get further in-game, there is no way to tell if this module does something