12-10-2010, 09:58 AM
r1891
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
2686 [GUI] INFO emu - Jpcsp v0.6
2694 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10261
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 3.30
REGION = 32768
TITLE = Harry Potter and the Order of the Phoenix™
probably homebrew? false
2699 [GUI] DEBUG hle - Loading HLE firmware up to version 330
2703 [GUI] INFO emu - Loading global compatibility settings
2703 [GUI] INFO ge - Only GE Graphics: false
2731 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2731 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2731 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2732 [GUI] INFO memory - Ignore invalid memory access: false
2733 [GUI] DEBUG emu - No patch file found for this game
2740 [GUI] DEBUG runtime - RuntimeContext.reset
2825 [GUI] DEBUG hle - Loading HLE firmware up to version 330
2842 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2842 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B0B2A4 - 08B0B2A4
2867 [GUI] DEBUG memory - PH#1: loading program 08B0B2A8 - 08B0D26C - 08C9AADC
2867 [GUI] DEBUG memory - PH alloc consumption 00496ADC (mem 0018D870)
2868 [GUI] DEBUG memory - .bss: clearing section 08B0D280 - 08C9AADC (len 0018D85C)
2869 [GUI] DEBUG memory - .rel.text: relocating 102671 entries
2901 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2901 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
2901 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2902 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2902 [GUI] DEBUG memory - .rel.rodata: relocating 2603 entries
2904 [GUI] DEBUG memory - .rel.data: relocating 7974 entries
2909 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2909 [GUI] DEBUG memory - .rel.cplinit: relocating 594 entries
2909 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 8 entries
2910 [GUI] DEBUG memory - .rel.linkonce.d: relocating 341 entries
2911 [GUI] INFO emu - Found ModuleInfo name:'Asura' version:0101 attr:00000000 gp:00000000
2911 [GUI] DEBUG memory - Reserving 0x496ADC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2912 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x496ADC, addr=0x08804000: returns 0x08804000
2914 [GUI] INFO emu - Found 207 imports from 25 modules
2914 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A86C40
2915 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A86FD8
2915 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AC7D98
2915 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03010110
2916 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2916 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2916 [GUI] INFO emu - 207 NIDS mapped
2918 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3020 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3021 [GUI] DEBUG runtime - Switching to Thread root
3022 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3057 [GUI] INFO ge - Using RenderingEngineLwjgl31
3057 [GUI] INFO ge - OpenGL version: 4.1.0
3057 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3057 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
3058 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
3063 [GUI] INFO ge - Using VBO
3065 [GUI] DEBUG ge - bindBuffer 0, 1
3065 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3066 [GUI] INFO ge - Using shaders with Skinning
3067 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3194 [GUI] DEBUG ge - useProgram 3
3194 [GUI] DEBUG ge - bindBuffer 1, 2
3194 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
3200 [GUI] DEBUG ge - bindBuffer 0, 3
3200 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3214 [GUI] DEBUG ge - bindBuffer 0, 4
3214 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3222 [GUI] DEBUG ge - bindBuffer 0, 5
3222 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3222 [GUI] DEBUG ge - genTexture
3223 [GUI] DEBUG ge - bindTexture 1
3224 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
3224 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3225 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3225 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3225 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3226 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3226 [GUI] DEBUG ge - useProgram 3
3226 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3226 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3227 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3227 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3227 [GUI] DEBUG ge - startDisplay
3227 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3228 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3228 [GUI] DEBUG ge - bindTexture 1
3228 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3228 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3229 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3230 [GUI] DEBUG ge - disableFlag GU_BLEND
3230 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3230 [GUI] DEBUG ge - disableFlag GU_FOG
3230 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3230 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3231 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3231 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3231 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3231 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3231 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3232 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3232 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3232 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3232 [GUI] DEBUG ge - setDepthMask disabled
3233 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3233 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3233 [GUI] DEBUG ge - setFrontFace clockwise
3233 [GUI] DEBUG ge - setBones count=0
3234 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3235 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3235 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3235 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3235 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3236 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3236 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3236 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3237 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3237 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3237 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3237 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3238 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3238 [GUI] DEBUG ge - disableClientState 0
3238 [GUI] DEBUG ge - enableVertexAttribArray 0
3238 [GUI] DEBUG ge - disableClientState 1
3239 [GUI] DEBUG ge - disableClientState 2
3239 [GUI] DEBUG ge - disableClientState 3
3239 [GUI] DEBUG ge - enableVertexAttribArray 4
3239 [GUI] DEBUG ge - bindBuffer 0, 5
3240 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
3240 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
3240 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3241 [GUI] DEBUG ge - bindBuffer 1, 2
3241 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3241 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3241 [GUI] DEBUG ge - setTextureFunc func=0
3242 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3242 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3242 [GUI] DEBUG ge - setFrontFace counter-clockwise
3242 [GUI] DEBUG ge - endDirectRendering
3242 [GUI] DEBUG ge - useProgram 0
3243 [GUI] DEBUG ge - endDisplay
3243 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3452 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3452 [GUI] DEBUG ge - useProgram 3
3452 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3453 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3453 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3453 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3453 [GUI] DEBUG ge - startDisplay
3453 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3454 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3454 [GUI] DEBUG ge - bindTexture 1
3454 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3454 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3455 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3455 [GUI] DEBUG ge - disableFlag GU_BLEND
3455 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3456 [GUI] DEBUG ge - disableFlag GU_FOG
3456 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3456 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3456 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3456 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3456 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3457 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3457 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3457 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3457 [GUI] DEBUG ge - setDepthMask disabled
3458 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3458 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3458 [GUI] DEBUG ge - setFrontFace clockwise
3458 [GUI] DEBUG ge - setBones count=0
3458 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3459 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3459 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3459 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3459 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3460 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3460 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3460 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3460 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3461 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3461 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3461 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3461 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3462 [GUI] DEBUG ge - disableClientState 0
3462 [GUI] DEBUG ge - disableClientState 1
3462 [GUI] DEBUG ge - disableClientState 2
3462 [GUI] DEBUG ge - disableClientState 3
3462 [GUI] DEBUG ge - bindBuffer 0, 5
3462 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
3463 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
3463 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3463 [GUI] DEBUG ge - bindBuffer 1, 2
3463 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3464 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3464 [GUI] DEBUG ge - setTextureFunc func=0
3464 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3464 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3464 [GUI] DEBUG ge - setFrontFace counter-clockwise
3464 [GUI] DEBUG ge - endDirectRendering
3465 [GUI] DEBUG ge - useProgram 0
3465 [GUI] DEBUG ge - endDisplay
3465 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders