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SD Gundam G Generation Over World - NPJH50681
#91
(10-24-2012, 10:53 AM)alantkp Wrote:
(10-23-2012, 09:47 PM)Karen Wrote: persons with black screen:
- wait the game decrypt, it take some time

persons with BMG problems:
- instal sonic stage correctly, sometimes the music goes out they are hanged in 1:25, but you can fix it in the game options

persons with frame rate problems:
- get a new video card

persons with custom bmg:
- still untested Tongue

hw do u change the game options???for fix the BGM sometimes is goes out~~

Agree. What did you do Karen?
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#92
My freind tell me that this game 's BGM loop
in rev 2810
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#93
(10-24-2012, 11:17 PM)sum2012 Wrote: My freind tell me that this game 's BGM loop
in rev 2810
Testing now the text is broken. in the r2806 it was perfect now I cant see the text.

[Image: textjpscp.jpg]

See


never mind just uncheck use debug font
After a few tests no loop here the BGM always stop


More test some BGM did loop others not, like Gundam 00 Quanta
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#94
Anybody know how to setup the BGM? It seems like it only has the conversation and battle voices......
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#95
You need install Sonicstage.
(10-25-2012, 08:58 AM)Blacktownclassic Wrote: Anybody know how to setup the BGM? It seems like it only has the conversation and battle voices......
btw:my freind do not test fully.BGM only loop 2 to 4 times
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#96
(10-25-2012, 11:48 AM)sum2012 Wrote: You need install Sonicstage.
(10-25-2012, 08:58 AM)Blacktownclassic Wrote: Anybody know how to setup the BGM? It seems like it only has the conversation and battle voices......
btw:my freind do not test fully.BGM only loop 2 to 4 times

Does sonicstage support win 7?Huh
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#97
Yes. After install ,enable decode sound using sonicstage
(10-25-2012, 12:41 PM)Blacktownclassic Wrote: Does sonicstage support win 7?Huh


To gid15 ,try solve this:
My other freind (which is chinese,hope I transate correctly)
said that "A number of different names but the same the BGM file should correspond with the role of the screenplay, there is often found fighting BGM disorder a role BGM into another role,because for BGM decoding naming and address only to the first three bytes, part of the BGM is no difference between the first three bytes, 4 bytes only difference simulator can not be resolved so fine, so this happen.Previously the Masou God appeared similar situations."
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#98
(10-25-2012, 09:52 PM)sum2012 Wrote: Yes. After install ,enable decode sound using sonicstage
(10-25-2012, 12:41 PM)Blacktownclassic Wrote: Does sonicstage support win 7?Huh


To gid15 ,try solve this:
My other freind (which is chinese,hope I transate correctly)
said that "A number of different names but the same the BGM file should correspond with the role of the screenplay, there is often found fighting BGM disorder a role BGM into another role,because for BGM decoding naming and address only to the first three bytes, part of the BGM is no difference between the first three bytes, 4 bytes only difference simulator can not be resolved so fine, so this happen.Previously the Masou God appeared similar situations."

yip, every issue sorted so far.....Cool
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#99
BGM and Voice work fine in rev 2810.
Anyone know how to set the custom bgm in JPCSP? You supposed put the music file in /MUSIC/OVERWORLD/ directory in your storage card.
But I dont know where to put it in JPCSP folder ==a
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(10-29-2012, 03:47 PM)diozzz Wrote: BGM and Voice work fine in rev 2810.
Anyone know how to set the custom bgm in JPCSP? You supposed put the music file in /MUSIC/OVERWORLD/ directory in your storage card.
But I dont know where to put it in JPCSP folder ==a
I stuck it in the ms0/PSP/GAME/Music/Overworld directory (since that's where the memory stick stuff is), but it doesn't seem to work for some reason.
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