dialog text works for me but the battle menus and options menu don't
i have a ATI Radeon HD5670 with 12.10 drivers
i have a ATI Radeon HD5670 with 12.10 drivers
Final Fantasy IV Complete Collection - ULUS10560
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dialog text works for me but the battle menus and options menu don't
i have a ATI Radeon HD5670 with 12.10 drivers
11-01-2012, 12:02 PM
(11-01-2012, 05:57 AM)hyakki Wrote:(10-31-2012, 10:17 PM)digiadventures Wrote: I am not sure what exactly is supposed to be fixed ( can somebody elaborate ? ) but game still cant be played with saving ge screens enabled at the same time as stencil patch or color mask. Thanks for clarification ![]() (11-01-2012, 07:49 AM)nash67 Wrote: dialog text works for me but the battle menus and options menu don't Could you try un-checking all the options in the Video section including shaders to see if it helps ATI (11-01-2012, 12:02 PM)digiadventures Wrote: Thanks for clarification Yeah mostly everything works great, a little later in the game when you can use summons it does get a slow down though when using those effects (this is not related to the code change), it's always been slow, esp when using the lightning effect, not really a big deal though since 90% of the game works great ![]() Video to demonstrate *might contain spoilers, Code: http://www.dailymotion.com/video/xurtux_ffiv_videogames
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11-02-2012, 12:45 AM
i don't have any options checked in the video section
11-02-2012, 10:43 AM
Nash67 does everything works ok with color mask enabled ? Maybe just ati isnt fixed properly with this change ?
Hyakki can you post a savegame I wanna try to see if I get the slowdown and if I can fix it if I get it
11-02-2012, 01:14 PM
yep with color mask enabled all the text is fixed properly
So the game finally works great (thank you devs!!! <3) takes age to tweak and get everything running okay... but god ALMIGHTY that boss glass-shatter transition pretty much makes the game unplayable
![]() I'm using Build 2821x64 and only have the following options enabled for Video; Use Shaders, Use Geometry Shaders, Enable GE screen saving to Textures. My comp is an i5-2500k (running at 4Ghz) with 8GB-DDR3 and a GTX570. The latest SVNs fixed the text issue and no longer require Stencil/ColourMask options enabled and it's a joy to play now.. I'm getting almost completely full 60 in combat and out-of-combat menus sometimes slow to 40s, but that boss shatter really kills it. ~edit~ For some reason, prolonged play actually starts to IMPROVE the performance during glass shatter. I don't have vertex cache enabled, yet the performance does still get better the longer I play. Now the glass shatter is up to 10fps, even when not in SW mode, so now I no longer have to keep toggling SW mode on and off when getting into a boss fight.
11-03-2012, 07:37 PM
Okay, this sucks
![]() ![]() Thank you! ![]() Oh and the GameID is ULUS10560
11-04-2012, 02:12 PM
(This post was last modified: 11-04-2012, 02:25 PM by digiadventures.)
(11-03-2012, 07:37 PM)sabin1981 Wrote: Okay, this sucks I tested your save and it seems this game is not playble-it freezes where you describe with many memory errors,even enabling "ignore memory errors" doesnt help,game cant continue. Has anybody actually gotten past this part ? Has anybody finished this game in jpcsp ? Maybe it belongs in half-playble section... Sabin,did you save properly each time using in-game saves ? You didnt use save snapshot function in emulator,did you ? I attached the log of the crash..nothing of importance except memory errors
11-04-2012, 02:39 PM
Damn it.. I thought as much. No, I never used snapshot since it causes too many problems - I can't even make a snapshot and load it from that area, instacrash. Thank you very much for trying it anyhow, I appreciate the help even if nothing could be done, now I guess I just have to hope someone has passed that area and still has a save file that they could share with me
![]() Thanks again. |
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