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SD Gundam G Generation Over World - NPJH50681
Using svn2828 here, and no BGM, just voices and sounds. I have SonicStage installed and "Use media engine & decode using SonicStage" ticked.

Or perhaps I should try reinstalling SonicStage?
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hello i new in here.
i just download JPCSP SVN r2827 to open D Gundam G Generation Over World.
but i cant open it.
can someone tell me how to open this iso?
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Update: Just managed to get the BGMs working. I forgot to run the SonicStage.
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r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.


Attached Files
.rar   log.rar (Size: 8.87 KB / Downloads: 166)
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(11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.

meister team from Gundam 00 Awakening have loop bgm too ?

because Archangel team (except kira), Orb team , kinkedou , yu kajima

and meister team (Awakening only) still no loop bgm in 2838...

but other chracter already have full BGM

ps.Custom BGM doesn't work too
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(11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.
How is custom BGM working on the PSP?

It seems the game is looking for something on the memory stick:
Code:
08:36:05  WARN hle.IoFileMgrForUser - UserMain - sceIoDopen 'ms0/MUSIC/OVERWORLD' not a directory! (could be missing)
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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it only works in this game, we put the mp3 inside the Music/Overworld directory in the root of the memory folder, and the game should recognize it, but since there's no music directory in the jpcsp,it don't work i think
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(11-09-2012, 09:15 PM)Karen Wrote: it only works in this game, we put the mp3 inside the Music/Overworld directory in the root of the memory folder, and the game should recognize it, but since there's no music directory in the jpcsp,it don't work i think
Just create directories named ms0/MUSIC/OVERWORLD in the main Jpcsp directory ... for example, a directory ms0/PSP/GAME/... is already existing.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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(11-09-2012, 04:57 PM)gid15 Wrote:
(11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.
How is custom BGM working on the PSP?

It seems the game is looking for something on the memory stick:
Code:
08:36:05  WARN hle.IoFileMgrForUser - UserMain - sceIoDopen 'ms0/MUSIC/OVERWORLD' not a directory! (could be missing)

Hmm... I tried moving the Overworld folder I already made into the ms0 directory, but it still couldn't detect the MP3s... although I've heard that the custom BGM is problematic on PSPs too.


Attached Files
.rar   log.rar (Size: 6.85 KB / Downloads: 146)
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Im trying but what is media engine is windows media player count?
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