11-04-2012, 09:11 AM
gid15, or any of you developers, I and many more people are having problem with some graphics in Dissidia Final Fantasy games, and here are some things I found out:
1.The first problem is the blurry effect when characters go into EX mode finishing attack (in this case Warrior of Light) and there also are slightly in the rest of the game. On this forum they told me:"What it does is that it first renders the blur and then scales the result/frame, when instead it should first scale the frame and then blur it at it's current resolution". Also, when I use the EX revenge (the slow motion attack in which the opponent is trapped in white time void), it decreases emulator speed greatly and the buggy graphics appear.
Jpcsp: , PSP: , EX Revenge:
2.The second thing I saw was the "broken" textures again spotted on the Warrior of Light in the time when he uses any attack (in this case Crossover attack). The thing is that no matter what attack I use or with which character I'm attacking, the path of the sword or shield (now I'm talking again about Warrior of Light) that are left behind those weapons due to their movement are simply broken!
Jpcsp:
PSP:
3.The third thing is that Tifa still has invisible upper part of her body and many other characters have the problem with cloak, like Warrior of light and many more invisible problems.
My PC specs are:
1.Sapphire Radeon HD6850 1GB GDDR5 DX11;
2.AMD PhenomII X4 B55 3.2GHz;
3.Kingston HyperX 4GB 1333MHz;
4.Gigabyte GA870AUD3 CrossfireX;
5.Windows 7 Ultimate x64;
And I'm using this config in the emulator:
1.Unpack PBP when loading;
2.Enable file IO logging;
3.Only GE graphics;
4.Use vertex cache;
5.Use shaders;
6.Use a geometry shader for 2D rendering;
7.Disable UBO;
8.Enable VAO;
9.Enable saving GE screen to textures instead of memory
10.Enable dynamic shader generator AMD/ATI;
11.Ignore invalid memory acess;
12.Use media engine;
13.Extract media files to tmp folder;
14.Decode media files with SonicStage;
15.Use compiler (dynarec);
16.Maximum method size 50;
17.All crypto selected.
Please see what you can do. I think that Dissidia games are near full compatible with this emulator.
1.The first problem is the blurry effect when characters go into EX mode finishing attack (in this case Warrior of Light) and there also are slightly in the rest of the game. On this forum they told me:"What it does is that it first renders the blur and then scales the result/frame, when instead it should first scale the frame and then blur it at it's current resolution". Also, when I use the EX revenge (the slow motion attack in which the opponent is trapped in white time void), it decreases emulator speed greatly and the buggy graphics appear.
Jpcsp: , PSP: , EX Revenge:
2.The second thing I saw was the "broken" textures again spotted on the Warrior of Light in the time when he uses any attack (in this case Crossover attack). The thing is that no matter what attack I use or with which character I'm attacking, the path of the sword or shield (now I'm talking again about Warrior of Light) that are left behind those weapons due to their movement are simply broken!
Jpcsp:
PSP:
3.The third thing is that Tifa still has invisible upper part of her body and many other characters have the problem with cloak, like Warrior of light and many more invisible problems.
My PC specs are:
1.Sapphire Radeon HD6850 1GB GDDR5 DX11;
2.AMD PhenomII X4 B55 3.2GHz;
3.Kingston HyperX 4GB 1333MHz;
4.Gigabyte GA870AUD3 CrossfireX;
5.Windows 7 Ultimate x64;
And I'm using this config in the emulator:
1.Unpack PBP when loading;
2.Enable file IO logging;
3.Only GE graphics;
4.Use vertex cache;
5.Use shaders;
6.Use a geometry shader for 2D rendering;
7.Disable UBO;
8.Enable VAO;
9.Enable saving GE screen to textures instead of memory
10.Enable dynamic shader generator AMD/ATI;
11.Ignore invalid memory acess;
12.Use media engine;
13.Extract media files to tmp folder;
14.Decode media files with SonicStage;
15.Use compiler (dynarec);
16.Maximum method size 50;
17.All crypto selected.
Please see what you can do. I think that Dissidia games are near full compatible with this emulator.