Code:
ERROR memory - Test Thread - read32 - Invalid memory address : 0x80000004 PC=08891A70
More info for read32/write32 - Invalid memory address
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Code: ERROR memory - Test Thread - read32 - Invalid memory address : 0x80000004 PC=08891A70
11-19-2012, 01:47 PM
(11-19-2012, 01:39 PM)sum2012 Wrote:It is not coming from a module but from the MIPS instruction at address 0x8891A70.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
11-19-2012, 07:17 PM
(11-19-2012, 02:39 PM)sum2012 Wrote: Does it mean that give you compiler debug log is enough for you to debug ?For reporting, do not use "ignore invalid memory access": every error is important for analysis. This option is just interesting for playing, when you do not care about reporting but just want to "force" the game to run further or to run with a slightly better performance. There is no simple rule for investigating such memory errors, the problem is usually happening sometimes before the error and the error is just a consequence. A log with the compiler at the DEBUG might help... I usually look at the few syscall's being called before the memory error and try to find a relation.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
11-19-2012, 08:42 PM
I don't know why, but using Java 6 is normal to get that error at least on my games. With Java 7 i haven't notice that error coming up.
Everyone should be using Java 7 now, Java 6 will likely cause bugs in emulation..
Jpcsp is being developed with Java 7 too
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
Code: -Xmx1024m -Xss2m -Xms512M -XX:MaxPermSize=256m -XX:ReservedCodeCacheSize=128m Code: -Xmx1280m -Xss2m -Xms640M -XX:MaxPermSize=320m -XX:ReservedCodeCacheSize=96m so I am just using Java 7 on my computer for high compatibility/stability/performance
βIn the end.. What I've done! Best of the best vengeance is bettering myself. So I'm breaking my limits! This is it...β β Claudius Zephyros
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11-20-2012, 11:37 AM
OK.I get it.I will also update to JAVA 7
(11-19-2012, 07:17 PM)gid15 Wrote: For reporting, do not use "ignore invalid memory access": every error is important for analysis. This option is just interesting for playing, when you do not care about reporting but just want to "force" the game to run further or to run with a slightly better performance. |
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