04-19-2011, 06:53 AM
Pretty weird that the animations are perfectly fine for real robots such as gundam, armored trooper, knightmare frame. lol.
Dai-2-Ji Super Robot Taisen Z Hakai-hen - ULJS00379
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04-19-2011, 06:53 AM
Pretty weird that the animations are perfectly fine for real robots such as gundam, armored trooper, knightmare frame. lol.
04-19-2011, 07:08 AM
04-19-2011, 08:01 AM
I'm not familiar with log, lol. How do you view it?
From the demo screen, Shin Mazinger Z suffers the same problem, Gurren Lagann is fine.
04-19-2011, 08:15 AM
(This post was last modified: 04-19-2011, 08:22 AM by dista_bagus.)
i already tried it.all battle cutscene demo(battle cutscene 1,battle cutscene 2,battle cutscene 3,battle cutscene 4)have an attack animation.
so for me it work. here's to view log file http://www.emunewz.net/forum/showthread.php?tid=3407 you set log to INFO.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
04-19-2011, 08:31 AM
Well here's what appears when the freeze/won't continue occurs,
141594 [str 0 thread] WARN hle.sceAtrac3plus - sceAtracSetLoopNum: bad atracID= 3 141595 [str 0 thread] WARN hle.sceAtrac3plus - sceAtracGetRemainFrame: bad atracID= 3
04-19-2011, 08:40 AM
here's my log INFO (all cutscene demo battle 1-4)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
04-19-2011, 09:00 AM
Well, it seems to me that the part where it's freeze/won't continue is the part where the character speaks but somehow the audio decoder can't even retrieve the corresponding data hence the freeze.
04-19-2011, 09:05 AM
did you test with Jpcsp latest(r2091).
and don't forget to install sonicstage & xuggler. for log above i tested with Jpcsp r2091.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
(04-19-2011, 09:00 AM)sliated Wrote: Well, it seems to me that the part where it's freeze/won't continue is the part where the character speaks but somehow the audio decoder can't even retrieve the corresponding data hence the freeze. it is normal , the character voice still cannot be decoded now and it will continue as a result no character voice only but it is abnormal when you say some cutscenes work , some do not. (04-19-2011, 09:05 AM)dista_bagus Wrote: did you test with Jpcsp latest(r2091). I successfully convert the character mono oma into playable sound wave files but it still outputs abnormal when the game is playing~
04-19-2011, 09:25 AM
What is this Xuggler? Is it necessary? And it seems to be not compatible with Windows 7, lol. And I don't think r2091 will make any difference (I'm using r2090) since the only update is on the readme file.
@utena000 I know there is still no character voice. But if you see the line where I encounter the freeze/won't continue, it seems to encounter bad data. |
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