08-27-2012, 11:55 PM
If the timer can work then still playable
Digimon World Re:Digitize - NPJH50588
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08-27-2012, 11:55 PM
If the timer can work then still playable
09-01-2012, 06:11 PM
Garbled intro, menus, time, and dialogue boxes persist in r2718.
2613 GUI INFO ge GL_CONTEXT_FLAGS: 0x0 2614 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x0 2621 GUI INFO ge Using shaders with Skinning 2622 GUI INFO ge Using Geometry Shader for SPRITES 2622 GUI INFO ge Using Uniform Buffer Object (UBO) 2665 GUI INFO ge Using Geometry Shader shader-150.geom 2669 GUI INFO ge Using shaders with Skinning 2669 GUI INFO ge Using Geometry Shader for SPRITES 2670 GUI INFO ge Using Uniform Buffer Object (UBO) 2692 GUI INFO ge Using Geometry Shader shader-150.geom 2707 GUI INFO ge Using Async Vertex Cache 2708 GUI INFO ge Using non-optimized VertexInfo reading I think these lines are new. Log Attached.
09-19-2012, 03:40 PM
I've fixed an VFPU instruction in r2724. Could you check if this brings any change to this game?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
09-19-2012, 04:55 PM
(09-19-2012, 03:40 PM)gid15 Wrote: I've fixed an VFPU instruction in r2724. Could you check if this brings any change to this game? No changes.
I apologize for my bad English.
10-05-2012, 03:37 AM
Nothing has changed in R2758.
10-10-2012, 08:49 PM
Nothing has changed in R2763.
10-14-2012, 08:44 PM
A new VFPU bug has been identified by dan83 and fixed in r2773. Could you retest this game?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
10-15-2012, 04:21 AM
11-16-2012, 01:22 AM
Sadly, still no change in 2860.
11-25-2012, 08:27 PM
Hi, i am new to the side and to the PSP Emulator *cough*
So i made a log and will attach it. It is the problems with the icons. I do not mind a bit of graphic mistakes but i would at least want the icons to be correct. Sorry if i did it wrong or something. I hope at least that there will be a solution to these. |
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