With one of the latest revisions the game got way better, check it
Still didn't encounter any problems
[yt]http://www.youtube.com/watch?v=yL-QLL0ni74[/yt]
Still didn't encounter any problems
Dissidia 012: Duodecim Final Fantasy - ULES01505
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With one of the latest revisions the game got way better, check it
[yt]http://www.youtube.com/watch?v=yL-QLL0ni74[/yt]
Still didn't encounter any problems
12-05-2012, 09:41 AM
wcamicase, would you be so kind and post your video settings ?
P.S. Looks amazing.
12-05-2012, 09:42 PM
Right now I am very lazy to do that :p would you mind me simply pasting my settings file?
Back up your current one and paste mine to try it out, also I use the launcher to play
wcamicase, thanks.
Thought it could help me with missing body parts. Sadly, still the same. (12-06-2012, 04:19 AM)Wyn Wrote: wcamicase, thanks. You can probably disable shaders for some more textures to show, though textures are missing even in software mode so I don't think there is any setting that will currently fix all the texture bugs especially in the cutscenes.
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
JPCSP render the object as 'one sided' while real PSP probably render is as two-sided mesh, so you get missing body parts & lighting problems. Is there any way to support a two sided material applied to a geometry ?
Note : By default, two-sided lighting is disabled, and OpenGL uses front material parameters to light all primitives. Therefore, using a face value of GL_FRONT affects parameters for all primitives. When two-sided lighting is enabled (GL_LIGHT_MODEL_TWO_SIDE), OpenGL uses front material parameters to light front faces and back material parameters to light back faces. Applications typically specify GL_FRONT_AND_BACK for face (unless using two-sided lighting). OpenGL also reverses normals for back-facing primitives before calculating lighting values. Though uncommon, two-sided lighting is useful in some rendering situations. (source : http://flylib.com/books/en/2.789.1.43/1/ )
βIn the end.. What I've done! Best of the best vengeance is bettering myself. So I'm breaking my limits! This is it...β β Claudius Zephyros
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12-08-2012, 06:30 AM
hyakki, thanks for a note. I already tried it out and it seems working fine now, fullspeed all the way.
12-12-2012, 07:11 AM
my game is stuttering for some reason with jpcsp, is there any reaso nwhy this would happen ? even with UBO and VAO it still stutters.
12-21-2012, 06:01 AM
(This post was last modified: 12-21-2012, 08:10 AM by blackshadowzx.)
so reading turned out i posted in the wrong version so i have the white screen error 32.bit with bot 2774 and 2927 have sonic stage installed using
edit after playing with the video setting evrything worked nicely until lighting stroy chapter 1 white screen agine
12-24-2012, 04:21 PM
(This post was last modified: 12-27-2012, 04:51 AM by dista_bagus.)
here's setting from jpcsp-2940-windows-amd64.
sometimes after a few minutes/hours can't proceed so must restart again. currently 013:Light to All.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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