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BattleZone - ULUS10156
#1
playable but crashes everyonce in awhile.

[Image: rm88qq.jpg]

[Image: 17tzth.jpg]

[Image: 2119zwy.jpg]

[Image: 2a0hp4o.jpg]

[Image: 14m5j7k.jpg]
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#2
Is it enceypted ?
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#3
(06-03-2010, 01:34 PM)Rix8 Wrote: Is it enceypted ?

I don't think so or he or she ( not too clear on gender) would have put encrypted in the title.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#4
r2122: Infrastructure connection test.
Code:
87444 [main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
87445 [main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC
87446 [main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x8000, calloutThreadPri=0x31, calloutThreadStack=0x1000, netinitThreadPri=0x31, netinitThreadStack=0x1000)
87447 [main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
87449 [main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x8000, threadPri=0x32, adhocIDAddr=0x9fbf830)
87449 [main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULES00522
87451 [main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x885b10c, adhocctlHandlerArg=0x0)
87458 [main] WARN  hle.sceNetAdhocMatching - IGNORING: sceNetAdhocMatchingInit: poolSize=0x8000
87459 [main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlConnect (groupNameAddr=0x9fbf7f0)
87462 [main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingCreate
87462 [main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingStart
87465 [main] WARN  hle.sceNetAdhoc - UNIMPLEMENTED: sceNetAdhocPdpCreate
87491 [main] WARN  hle.sceNetAdhoc - UNIMPLEMENTED: sceNetAdhocPdpRecv
87506 [main] INFO  stdout - NetLobbyRecvPDP               : [0.04] (0x18) can't find sender MAC[] in station list
87519 [main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingStop
87520 [main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingDelete
87521 [main] INFO  stdout - NetSCEValidate                : [0.05] (0xdeadc0de) NetLobbyMatchingStop: error [unknown 0xdeadc0de]
87527 [main] WARN  hle.sceNetAdhocMatching - IGNORING: sceNetAdhocMatchingTerm
87528 [main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlDelHandler (adhocctlHandler=0xad00)
87529 [main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlTerm
87529 [main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocTerm
87530 [main] WARN  hle.sceNet - IGNORING: sceNetTerm
87531 [main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded
87533 [main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC unloaded


Attached Files Thumbnail(s)
   
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#5
r2462 software mode
looks good occasional white lines in textures.


Attached Files Thumbnail(s)
               

.rar   log.rar (Size: 140.77 KB / Downloads: 146)
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#6
r2506 adhoc
connection lost message Smile


Attached Files Thumbnail(s)
   

.rar   serverlog.rar (Size: 42.19 KB / Downloads: 146)
.rar   clientlog.rar (Size: 12.43 KB / Downloads: 148)
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#7
r2511
fixed the conflicting mac address
Gets farther now no more connection lost message, the client sees the server host and joins but after that the the server just says waiting for players


Attached Files Thumbnail(s)
   

.rar   slog.rar (Size: 34.74 KB / Downloads: 139)
.rar   clog.rar (Size: 32.45 KB / Downloads: 145)
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