04-30-2011, 06:54 PM
did it work for you before? also can you make a debug log for it at info level and post it?
Disgaea 2: Dark Hero Days - ULES01392
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04-30-2011, 06:54 PM
did it work for you before? also can you make a debug log for it at info level and post it?
05-01-2011, 03:38 AM
It ran before but now all I'm getting is that..
Although I've been changing the settings a lot too since I wanted to run Disgaea 1 as well.. debug at info level: Quote:5716 [GUI] INFO emu - Java version: 1.6.0_25 (1.6.0_25-b06)
05-01-2011, 06:09 AM
hmm, well, i have few differences in my settings. maybe if you try those it'll work. it might simply get stopped on decrypting files for a while for you or something.
5748 [GUI] INFO emu - [X] Use shaders (experimental) 5749 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 5750 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 5754 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder 5755 [GUI] INFO emu - [X] Output profiler info to profiler.txt (only for compiler) 5755 [GUI] INFO emu - [500] Maximum method size 5755 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder 5756 [GUI] INFO emu - [X] Extract original PGD files to the TMP folder
05-09-2011, 11:19 AM
Tried many revisions..with different settings..including latest for now..and so far I got only "Now Loading" and after that screen got a bit grey and stuck..maybe the problem is with difference in processors or videocards..I got Intel and Nvidia.
05-25-2011, 06:01 AM
I had the same problem on amd/nvidia configuration with the last revision.
05-25-2011, 08:33 PM
(This post was last modified: 05-25-2011, 08:42 PM by BinarySlave.)
As the screenshots show, there are no problems running it under Win7 64Bit on an i5-750 and a Geforce GTS250 with "only GE graphics". Even with the following settings it runs perfectly fine. No matter if rev2100 or rev2142.
-Video Use shaders Enable dynamic shader generatiion -Media Use Media Engine Decode audio with SonicStage @Alulabxxx, Nero1024 If you want help, better specify your system specs.
Tested with r2157..still the same issue..no matter what settings i use in emulator..I have Windows XP x64..Nvidia 9600GT..Intel Core 2 Duo 3.0..4GB DDR2 Ram
Here's the Logger at info level - 0 [GUI] INFO emu - Java version: 1.6.0_25 (1.6.0_25-b06) 0 [GUI] INFO emu - Jpcsp v0.6 2157 0 [GUI] INFO emu - UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10461 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.02 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 5.55 REGION = 32768 TITLE = Disgaea 2: Dark Hero Days probably homebrew? false 94 [GUI] INFO emu - Loading global compatibility settings: 94 [GUI] INFO emu - Configuration / Region 94 [GUI] INFO emu - Language [English] 94 [GUI] INFO emu - Button preference: ["X" for "Enter"] 110 [GUI] INFO emu - Daylight savings: [Off] 110 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [2] 110 [GUI] INFO emu - Time format: [24H] 110 [GUI] INFO emu - Date format: [DD-MM-YYYY] 110 [GUI] INFO emu - WLAN power saving mode: [Off] 110 [GUI] INFO emu - Ad hoc channel: [Auto] 110 [GUI] INFO emu - Nickname: [] 110 [GUI] INFO emu - Configuration / Video 110 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported) 110 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew) 110 [GUI] INFO emu - [ ] Use vertex cache 110 [GUI] INFO emu - [ ] Use shaders (experimental) 110 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 110 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders) 110 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache) 110 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory 110 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) 110 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 110 [GUI] INFO emu - Configuration / Audio 110 [GUI] INFO emu - [ ] Disable audio threads 110 [GUI] INFO emu - [ ] Disable audio channels (not recommended) 110 [GUI] INFO emu - [ ] Disable audio blocking 110 [GUI] INFO emu - Configuration / Memory 110 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance) 110 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended) 110 [GUI] INFO emu - Configuration / Media 110 [GUI] INFO emu - [X] Use Media Engine 110 [GUI] INFO emu - [ ] Extract media files to tmp folder 110 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) 110 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder 110 [GUI] INFO emu - Configuration / Compiler 110 [GUI] INFO emu - [X] Use compiler (dynarec) 110 [GUI] INFO emu - [X] Output profiler info to profiler.txt (only for compiler) 110 [GUI] INFO emu - [500] Maximum method size 125 [GUI] INFO emu - Configuration / Crypto 125 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder 125 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode 125 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder 125 [GUI] INFO ge - Only GE Graphics: true 125 [GUI] INFO hle.sceMpeg - Media Engine enabled 172 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false 172 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false 172 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false 172 [GUI] INFO memory - Ignore invalid memory access: true 547 [GUI] INFO emu - Unrecognized file format 547 [GUI] INFO emu - File magic 00 00 00 00 641 [GUI] WARN emu - Encrypted file detected! (~PSP) 641 [GUI] INFO emu - Calling crypto engine for PRX. 5469 [GUI] INFO emu - Found ModuleInfo name:'Disgaea' version:0101 attr:00000000 gp:089a8a20 5469 [GUI] INFO emu - Found 193 unresolved imports 5469 [GUI] INFO emu - 193 NIDS mapped 5563 [GUI] INFO hle.sceDisplay - Saving GE to Textures 5781 [GUI] INFO hle - Using the external audio decoder (SonicStage) 5844 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' 5875 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' 5891 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' 5906 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' 5906 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' 5906 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' 5922 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' 5938 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' 5953 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' 5953 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' 5969 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' 5985 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' 5985 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' 6000 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' 6000 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' 6016 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' 6016 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/ 6063 [GUI] INFO ge - Using RenderingEngineLwjgl31 6063 [GUI] INFO ge - OpenGL version: 3.3.0 6063 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler 6063 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0 6063 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0 6078 [GUI] INFO ge - Using VBO 20203 [root] WARN hle - Unsupported syscall 207F SysMemUserForUser_91DE343C 05050010 09FFFE00 00000000 20281 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=12 20297 [PowerSvcCheckThread] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x17 20438 [GUI] WARN hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0) 20578 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM 20578 [user_main] WARN hle.scePspNpDrm_user - PARTIAL: sceNpDrmSetLicenseeKey (npDrmKeyAddr=0x896c764) 20578 [user_main] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0xb5c423f4338ec4f07ab8b1c0dfea41aa 20594 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 4001 permissions = 00 20641 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 1 permissions = 00 20641 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.DAT flags = 4001 permissions = 00 20656 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.DAT flags = 1 permissions = 00 20672 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TXPPACK.DAT flags = 4001 permissions = 00 20688 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TXPPACK.DAT flags = 1 permissions = 00 20750 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ANMPACK.DAT flags = 4001 permissions = 00 20781 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ANMPACK.DAT flags = 1 permissions = 00 20844 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT flags = 1 permissions = 00 20860 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT flags = 1 permissions = 00 20953 [GUI] INFO hle.sceDisplay - hleDisplaySetGeBuf ok (4088000,512,3) 20985 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC 20985 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS 20985 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE 21000 [user_main] INFO hle.sceSasCore - __sceSasInit(0x089F1780, grain=256, maxVoices=32, outMode=0, sampleRate=44100) 21016 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_01_US.DAT flags = 4001 permissions = 00 21047 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_02_US.DAT flags = 4001 permissions = 00 21063 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_04_US.DAT flags = 4001 permissions = 00 21094 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_00.EDAT flags = 40004001 permissions = 00 21110 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_01.EDAT flags = 40004001 permissions = 00 21125 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_02.EDAT flags = 40004001 permissions = 00 21125 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_03.EDAT flags = 40004001 permissions = 00 21141 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_04.EDAT flags = 40004001 permissions = 00 21156 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_05.EDAT flags = 40004001 permissions = 00 21172 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_06.EDAT flags = 40004001 permissions = 00 21188 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_US.LZS flags = 4001 permissions = 00 21203 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_US.LZS flags = 1 permissions = 00 22438 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CUTINPACK.DAT flags = 4001 permissions = 00 22469 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CUTINPACK.DAT flags = 1 permissions = 00 23547 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCRIPTPACK.DAT flags = 4001 permissions = 00 23563 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCRIPTPACK.DAT flags = 1 permissions = 00 23625 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MAPPACK.DAT flags = 4001 permissions = 00 23641 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MAPPACK.DAT flags = 1 permissions = 00 25485 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 4001 permissions = 00 25500 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 1 permissions = 00 26625 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x089CAA04, stall=0x00000000] 26625 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x089CAA04, stall=0x00000000] 26641 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x089CAA04, stall=0x00000000] 26656 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x089CAA04, stall=0x00000000] 26656 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x089CAA04, stall=0x00000000] 26656 [GUI] ERROR ge - Aborting current list processing due to too many errors
On a Radeon 6870 and i5 2500k I'm getting the following issues:
1. Horrible graphical glitches with shaders on even with dynamic shader generation. (ATI catalyst version 11.5) 2. With shaders off the game is playable but all geo-colored tiles and other tile layover effects display as a solid color. 3. Music only works in 32-bit with SonicStage, voice does not work at all. EDIT: attached pics
06-10-2011, 12:13 AM
There's definitely an improvement in r2170. However, resizing the internal resolution does not work very well and causes the game screen to shake occasionally and causes some text artifacts. Without resizing the internal resolution the game runs nearly perfectly, although there is still no voice.
06-13-2011, 11:05 PM
(06-02-2011, 10:16 PM)yns88 Wrote: On a Radeon 6870 and i5 2500k I'm getting the following issues:32-bit With SonicStage? |
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